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Forums - Nintendo - It's November 21st 2016. The NX is out and more powerful than the PS4. Are 3rd parties on board?

 

3rd party multiplats

Support the NX 224 41.87%
 
Ignore the NX 311 58.13%
 
Total:535
Thunderbird77 said:

Wan't it released days after the announcement?



 


It's out I saw a few people streaming it on twitch when it launched in the middle of last year, I don't think it did well on other platforms considering how it was handled.



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The holy grail for Nintendo with third parties would basically be if the *portable* could run PS4/XB1 ports.

For third parties they're put in an awkward position with Nintendo because the portable 3DS has the userbase they would want but it doesn't have the power to run any type of modern game engine so they'd have to make games from scratch for it which is more trouble than its worth.

The console has better power obviously, but doesn't have the userbase, so that's a no go.

PS4/XB1 ports may seem ambitious ... but mobile tech is improving by leaps and bounds, if they could run PS4/XB1 type graphics at 960x540 resolution (1/4th the pixels of 1080p) .... that would be a game changer for Nintendo. They would get a lot of support IMO. 

Then once you have third parties already committed to making a NX portable port, they may as well make a 1080P console NX version too.

See that's how you hook them.



Soundwave said:

The holy grail for Nintendo with third parties would basically be if the *portable* could run PS4/XB1 ports.

For third parties they're put in an awkward position with Nintendo because the portable 3DS has the userbase they would want but it doesn't have the power to run any type of modern game engine so they'd have to make games from scratch for it which is more trouble than its worth.

The console has better power obviously, but doesn't have the userbase, so that's a no go.

PS4/XB1 ports may seem ambitious ... but mobile tech is improving by leaps and bounds, if they could run PS4/XB1 type graphics at 960x540 resolution (1/4th the pixels of 1080p) .... that would be a game changer for Nintendo. They would get a lot of support IMO. 

Then once you have third parties already committed to making a NX portable port, they may as well make a 1080P console NX version too.

See that's how you hook them.

Agree, the key for the NX is its interaction with the NX handheld part. I don't know if you could make an architecture that manages to play games at two different settings, but that's the key for success. Maybe a handheld with power like a WiiU and a home console close to a PS4? Handheld and mobile hardware pieces are powerful and relatively cheap thanks to all the mobile tech around.





You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Soundwave said:

The holy grail for Nintendo with third parties would basically be if the *portable* could run PS4/XB1 ports.

For third parties they're put in an awkward position with Nintendo because the portable 3DS has the userbase they would want but it doesn't have the power to run any type of modern game engine so they'd have to make games from scratch for it which is more trouble than its worth.

The console has better power obviously, but doesn't have the userbase, so that's a no go.

PS4/XB1 ports may seem ambitious ... but mobile tech is improving by leaps and bounds, if they could run PS4/XB1 type graphics at 960x540 resolution (1/4th the pixels of 1080p) .... that would be a game changer for Nintendo. They would get a lot of support IMO. 

Then once you have third parties already committed to making a NX portable port, they may as well make a 1080P console NX version too.

See that's how you hook them.

That would still require a lot of horsepower and even high end portables are only slightly more powerful than PS3. As Nintendo will likely price its portable at $250 that wouldn't be possible. But it could run less demanding PS4 games like JRPG's and turn-based strategy and RTS games on PC. I think RTS games would fit a handheld well.





Potterfan95 said:
Soundwave said:

The holy grail for Nintendo with third parties would basically be if the *portable* could run PS4/XB1 ports.

For third parties they're put in an awkward position with Nintendo because the portable 3DS has the userbase they would want but it doesn't have the power to run any type of modern game engine so they'd have to make games from scratch for it which is more trouble than its worth.

The console has better power obviously, but doesn't have the userbase, so that's a no go.

PS4/XB1 ports may seem ambitious ... but mobile tech is improving by leaps and bounds, if they could run PS4/XB1 type graphics at 960x540 resolution (1/4th the pixels of 1080p) .... that would be a game changer for Nintendo. They would get a lot of support IMO. 

Then once you have third parties already committed to making a NX portable port, they may as well make a 1080P console NX version too.

See that's how you hook them.

That would still require a lot of horsepower and even high end portables are only slightly more powerful than PS3. As Nintendo will likely price its portable at $250 that wouldn't be possible. But it could run less demanding PS4 games like JRPG's and turn-based strategy and RTS games on PC. I think RTS games would fit a handheld well.



 

Depends on if they're willing to sell at cost. The processors aren't as expensive as people think. The Apple A9X that powers a iPad Pro is probably about $50 at cost. Mobile components like screen costs, RAM costs, etc. have dropped massively the last 3-4 years also thanks to the general tablet/phone boom. Nintendo wouldn't need a crazy resolution screen like an iPad has, a 1280x720 6-inch display or so would do it, and that would be very cheap. 

I'd allow Android app support too, so it could basically function like a tablet on top of being able to to play Nintendo games and PS4/XB1 ports on the go. At $250 or even $269.99 IMO this is a bargain and the price can come down over time. 



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Soundwave said:
Potterfan95 said:

That would still require a lot of horsepower and even high end portables are only slightly more powerful than PS3. As Nintendo will likely price its portable at $250 that wouldn't be possible. But it could run less demanding PS4 games like JRPG's and turn-based strategy and RTS games on PC. I think RTS games would fit a handheld well.



 

Depends on if they're willing to sell at cost. The processors aren't as expensive as people think. The Apple A9X that powers a iPad Pro is probably about $50 at cost. Mobile components like screen costs, RAM costs, etc. have dropped massively the last 3-4 years also thanks to the general tablet/phone boom. Nintendo wouldn't need a crazy resolution screen like an iPad has, a 1280x720 6-inch display or so would do it, and that would be very cheap. 

I'd allow Android app support too, so it could basically function like a tablet on top of being able to to play Nintendo games and PS4/XB1 ports on the go. At $250 or even $269.99 IMO this is a bargain and the price can come down over time. 

The only mobile processor with a more powerful GPU than a PS3 is a Tegra K1 and that will not be very cheap. Also that's only more powerful than a PS3, but not comparable to PS4 or XB1, probably not enough to run current-gen games even at 540p. But it will still need to run games at 720p if Nintendo wants it to be a viable platform for the consumer for more than a year. It needs to have future proof tech that can handle late-gen PS4 games which it may not be able to do. That's if it is to be a viable platform for third parties, but hardware won't be the biggest issue for that for a handheld.



Potterfan95 said:
Soundwave said:
Potterfan95 said:

That would still require a lot of horsepower and even high end portables are only slightly more powerful than PS3. As Nintendo will likely price its portable at $250 that wouldn't be possible. But it could run less demanding PS4 games like JRPG's and turn-based strategy and RTS games on PC. I think RTS games would fit a handheld well.



 

Depends on if they're willing to sell at cost. The processors aren't as expensive as people think. The Apple A9X that powers a iPad Pro is probably about $50 at cost. Mobile components like screen costs, RAM costs, etc. have dropped massively the last 3-4 years also thanks to the general tablet/phone boom. Nintendo wouldn't need a crazy resolution screen like an iPad has, a 1280x720 6-inch display or so would do it, and that would be very cheap. 

I'd allow Android app support too, so it could basically function like a tablet on top of being able to to play Nintendo games and PS4/XB1 ports on the go. At $250 or even $269.99 IMO this is a bargain and the price can come down over time. 

The only mobile processor with a more powerful GPU than a PS3 is a Tegra K1 and that will not be very cheap. Also that's only more powerful than a PS3, but not comparable to PS4 or XB1, probably not enough to run current-gen games even at 540p. But it will still need to run games at 720p if Nintendo wants it to be a viable platform for the consumer for more than a year. It needs to have future proof tech that can handle late-gen PS4 games which it may not be able to do. That's if it is to be a viable platform for third parties, but hardware won't be the biggest issue for that for a handheld.

 

I assume you mean Tegra X1, and no that processor is not that expensive. The Tegra X1 is considerably beyond a PS3 as well. The Shield console which has the X1 processor is $199 ... but keep in mind that's sold at a large mark up because Nvidia does not make money on the games. There is a Tegra X1 tablet coming from Nvidia this year it's heavily hinted at, that will probably be $250-$300, but again sold at a high mark up and will have a much more expensive display than what Nintendo would need (8 inch, way above 1080p resolution). 

The Apple A9X (the iPad Pro processor) is about par with a Tegra X1 too, and it's about $50-$55 at cost. 

Keep in mind a processor only has to be about 350-400 GFLOPS to approximate 1/4th of the pixel pushing power of a XB1/PS4 (at 960x540 resolution). The iPad Pro also has a very high memory bandwidth, easily 1/4th that of a PS4. 



Wyrdness said:
oniyide said:

i just dont think Rayman is a good example to use, i mean if thats the BEST a 3rd party game can do, then its not wonder why it doesnt get more support.

If Ninty actually tries, then 3rd party will make a game that there user base will want to buy cause at the very least they will see that Ninty is actually giving a damn about it. How can you say it wont work if they've never actually tried?



 


Did you even read the post you quoted in fact no point asking because you didn't, Rayman a games that sold mildly was used as an example of games like COD and AC won't ever sell, for some reason you read only those lines and came up with a reply to an argument that doesn't even exist go back and read the post properly.

The whole point is the's no point Nintendo trying for certain third parties because as long as they don't try themselves the userbase will never bother much with them, when the userbase itself recognizes that third parties are releasing titles with missing modes, no dlc and so on at full price over other versions it's common sense that no amount of pushing from Nintendo will make a difference, third parties themselves have chip in. You're effectively asking Nintendo to tell their fans just buy third party games regardless of how they turn out. 

This is why they're not trying with third parties because like yourself they think one party should do everything for them, a shared library between portable and homeconsole would be much more beneficial and return results. Collaborations like the one with PG and NLG would be better then trying to pander to developers who don't want to try.

 

what of games like AC and the last CODs and the games that werent missing content and still bombed? whose fault is that? Nintendo hasnt tried PERIOD. Thats my point, do you really think they tried? I wouldnt cosnider stuff like Bayo 2 trying thats small stuff, bare minimum



Soundwave said:
Potterfan95 said:
Soundwave said:
Potterfan95 said:

That would still require a lot of horsepower and even high end portables are only slightly more powerful than PS3. As Nintendo will likely price its portable at $250 that wouldn't be possible. But it could run less demanding PS4 games like JRPG's and turn-based strategy and RTS games on PC. I think RTS games would fit a handheld well.



 

Depends on if they're willing to sell at cost. The processors aren't as expensive as people think. The Apple A9X that powers a iPad Pro is probably about $50 at cost. Mobile components like screen costs, RAM costs, etc. have dropped massively the last 3-4 years also thanks to the general tablet/phone boom. Nintendo wouldn't need a crazy resolution screen like an iPad has, a 1280x720 6-inch display or so would do it, and that would be very cheap. 

I'd allow Android app support too, so it could basically function like a tablet on top of being able to to play Nintendo games and PS4/XB1 ports on the go. At $250 or even $269.99 IMO this is a bargain and the price can come down over time. 

The only mobile processor with a more powerful GPU than a PS3 is a Tegra K1 and that will not be very cheap. Also that's only more powerful than a PS3, but not comparable to PS4 or XB1, probably not enough to run current-gen games even at 540p. But it will still need to run games at 720p if Nintendo wants it to be a viable platform for the consumer for more than a year. It needs to have future proof tech that can handle late-gen PS4 games which it may not be able to do. That's if it is to be a viable platform for third parties, but hardware won't be the biggest issue for that for a handheld.

 

I assume you mean Tegra X1, and no that processor is not that expensive. The Tegra X1 is considerably beyond a PS3 as well. The Shield console which has the X1 processor is $199 ... but keep in mind that's sold at a large mark up because Nvidia does not make money on the games. There is a Tegra X1 tablet coming from Nvidia this year it's heavily hinted at, that will probably be $250-$300, but again sold at a high mark up and will have a much more expensive display than what Nintendo would need (8 inch, way above 1080p resolution). 

The Apple A9X (the iPad Pro processor) is about par with a Tegra X1 too, and it's about $50-$55 at cost. 

Keep in mind a processor only has to be about 350-400 GFLOPS to approximate 1/4th of the pixel pushing power of a XB1/PS4 (at 960x540 resolution). The iPad Pro also has a very high memory bandwidth, easily 1/4th that of a PS4. 

 

you're not gonna see a handheld that could run ps4/x1 games well for 250. Not gonna happen. They could pull something like a Vita/PS4 but even then it would still need a console.



Darwinianevolution said:
Thunderbird77 said:

There's no "more in tune with the nintendo audience". There aren't major preference differences, nintendo gamers (like all others) simply won't buy late games sent to die.



I disagree with that. They may not become system sellers, but there's a big difference between a moderate success and a flop. Most of the WiiU launch games flopped, and if instead of that they choose some that became small or moderate profitable, we might have seen a more stable support.



people who were interested in those games already had the system to buy them on, who's really gonna spend 350 to play a version of a game that isnt evne that much better than the one you have? After launch it was clear WIi U was gonna be a Ninty console, and i got a feeling NX will be no different