Wyrdness said:
curl-6 said:
The two have been trading blows for a while really; on Wii Prime 3 and Xenoblade Chronicles were both great but Xenoblade was a bit better, on Wii U Tropical Freeze was better than Xenoblade Chronicles X, and on Switch Xenoblade 2/3 and Prime 4 are pretty similar in quality, but 2 games beats 1. |
Disagree, XCX was way more of an achievement than TF, the latter is considered on of the best 2d platformers yes but XCX is also considered among the best open worlds in a competitive era for that space the game as seen with the DE version not only holds up against games today but still does things others haven't. Monolith all the while was also working on BOTW with Nintendo and XBC2 which they achieved with a smaller than usual team in two years, WiiU is when Monolith caught up and over took Retro. Monolith's output also includes AC, MK World, Splatoon etc... they're developing their projects while being instrumental in others. Retro were ahead back on the Wii due to DKCR and the Prime games but then Monolith had only just been purchased. |
Quite agree with the XCX bit.
With games, we all have our own opinions, experiences, and places we come from; so I’ll speak of taste. As far as my tastes go, I enjoyed Xenosaga significantly more than Metroid Prime 1 and 2. But I’m a big fan of RPGs (particularly cinematic ones like Xenosaga, and also open ones). I’m not into dungeon crawlers or first-person shooters... and Metroid Prime was a cross between both... though I forget if it was as bad as its contemporary Zelda games, but one mechanic I despised from the PSX/N64/PS2/Wii era of gaming were the “find the keys” type mechanics, and I do recall Metroid Prime having quite a lot of that in it... it doesn’t bother reviewers, but I found it an uninteresting way to play games... I think the mechanics work a lot better in 2D, think the original Metroid and Zelda games, and even stuff like Gauntlet. But with 3D, instead of having everything visible to you, it becomes a slog through a cavernous environment; something that once took 5 seconds to 3 minutes now can take hours.
When I say cinematic, I include parallel-type experiences like Phoenix Wright, which have a lot of stories going on all the time; it trivializes what would otherwise be painful linearity. I’m a big fan of openness in mechanics, exploration, and such... and I don’t consider “looking for the switch/key” to be exploration, exploration is more stumbling on new places and seeing what it’s all about.... which gets me to Xenoblade...
Xenoblade blew me away with how open the game was (and this wasn’t even Xenoblade Chronicles X yet). While the story felt tugged along a rope forward, that only counted for like 5-8% of the experience (XCX would drop that down to almost nothing, the experience was driven almost purely by exploration), the rest was a lot of exploring all these new areas, finding new people, places. It was like Final Fantasy 12 done correctly. I played Metroid Prime 3 and DKR, but neither left much impression on me. Granted, I was a bit miffed at how Retro Studios was doing a Rare series... I understand it’s a bias, but I couldn’t help but shake the aura of illegitimacy the game exuded. Sometimes I can look past that if something stands out to me, but it didn’t.
In terms of influence, XCX had a profound influence on Breath of the Wild, which is my all-time favourite game made by Nintendo. It was also my favourite game of its generation (including PS3 and 3DS... note, I didn’t play Witcher 3 by this point...), and the remaster of XCX is my favourite non-Zelda/Witcher game of the Switch generation.