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Forums - Nintendo - Why Nintendo is in a Stump

 

Will Nintendo do well next generation?

Yep! Believe it!( 5 out of 5) 25 18.12%
 
Yes, but not miraculously good(4 out of 5) 34 24.64%
 
They won't do great, but... 39 28.26%
 
Not really, but it won't... 23 16.67%
 
Of course not! It'll be ... 17 12.32%
 
Total:138
curl-6 said:

They keep making games and hardware as if it's the 2000s.

 

What does that even mean? I'm pretty sure the best selling 3rd party titles are ones that became popular in the 90/00s and aren't PS4/XB1 basically just super powered versions of consoles they made in the 90/00s?



When the herd loses its way, the shepard must kill the bull that leads them astray.

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curl-6 said:
pleaserecycle said:
vivster said:

I don't think Wii U failed. It just performed on curve with the dwindling core Nintendo fanbase. The success of the Wii just makes it look like a failure but we all know that was just the motion casual accident that helped it perform way above its actual potential. The Wii just gave people a false sense of the actual fan power Nintendo had and the Wii U fixed that.

NES - 62m

SNES - 50m

N64 - 33m

GC - 22m

Wii - 17m (casual adjusted)

Wii U - 14m

Looks like a fine curve to me. Wii U's numbers aren't the problem, people's expectations are.

I wish more users would acknowledge this. Nintendo has experienced waning popularity since the NES. As generations of gamers moved from platformers to shooters and other types of games, Nintendo did not adapt. The Wii is an exception because motion controls provided a new experience. The transition from Wii to Wii U shows that consumers were more interested in the novelty than the game catalogue.

The problem with this theory of consistent decline is that it wasn't just blue ocean games that sold better on Wii than Gamecube; "core" games like Zelda and Resident Evil did as well. Yes, the Wii benefitted from capturing a new audience, but even if you discount that, it still did better than the Gamecube.

Some casuals tried actual games to get something more out of their motion machine once they were bored. That doesn't mean the fanbase suddenly increased.



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vivster said:
AZWification said:

Damn, I guess Nintendo should simply cancel the NX since it'll sell worse than the WiiU no matter what!

Not if they add another gimmick that sells well. Like non-vegetable based hardware or 3rd party games.

Yeah.......... The NX is doomed.





                
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curl-6 said:
pleaserecycle said:
vivster said:

I don't think Wii U failed. It just performed on curve with the dwindling core Nintendo fanbase. The success of the Wii just makes it look like a failure but we all know that was just the motion casual accident that helped it perform way above its actual potential. The Wii just gave people a false sense of the actual fan power Nintendo had and the Wii U fixed that.

NES - 62m

SNES - 50m

N64 - 33m

GC - 22m

Wii - 17m (casual adjusted)

Wii U - 14m

Looks like a fine curve to me. Wii U's numbers aren't the problem, people's expectations are.

I wish more users would acknowledge this. Nintendo has experienced waning popularity since the NES. As generations of gamers moved from platformers to shooters and other types of games, Nintendo did not adapt. The Wii is an exception because motion controls provided a new experience. The transition from Wii to Wii U shows that consumers were more interested in the novelty than the game catalogue.

The problem with this theory of consistent decline is that it wasn't just blue ocean games that sold better on Wii than Gamecube; "core" games like Zelda and Resident Evil did as well. Yes, the Wii benefitted from capturing a new audience, but even if you discount that, it still did better than the Gamecube.

 



I believe much of that success can be attributed to the larger group of Wii owners. More Wii consoles sold = more potential sales for Wii games, even if they weren't outfitted with motion controls.

pleaserecycle said:
curl-6 said:
pleaserecycle said:

I wish more users would acknowledge this. Nintendo has experienced waning popularity since the NES. As generations of gamers moved from platformers to shooters and other types of games, Nintendo did not adapt. The Wii is an exception because motion controls provided a new experience. The transition from Wii to Wii U shows that consumers were more interested in the novelty than the game catalogue.

The problem with this theory of consistent decline is that it wasn't just blue ocean games that sold better on Wii than Gamecube; "core" games like Zelda and Resident Evil did as well. Yes, the Wii benefitted from capturing a new audience, but even if you discount that, it still did better than the Gamecube.

I believe much of that success can be attributed to the larger group of Wii owners. More Wii consoles sold = more potential sales for Wii games, even if they weren't outfitted with motion controls.

Larger base yes, but that increased base wasn't entirely the so-called "soccer moms" who only bought it for Wii Sports/Wii Fit/Just Dance/Zumba, because those kind of consumers wouldn't be buying the likes of Twilight Princess or Resident Evil 4.



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curl-6 said:
pleaserecycle said:
curl-6 said:
pleaserecycle said:

I wish more users would acknowledge this. Nintendo has experienced waning popularity since the NES. As generations of gamers moved from platformers to shooters and other types of games, Nintendo did not adapt. The Wii is an exception because motion controls provided a new experience. The transition from Wii to Wii U shows that consumers were more interested in the novelty than the game catalogue.

The problem with this theory of consistent decline is that it wasn't just blue ocean games that sold better on Wii than Gamecube; "core" games like Zelda and Resident Evil did as well. Yes, the Wii benefitted from capturing a new audience, but even if you discount that, it still did better than the Gamecube.

I believe much of that success can be attributed to the larger group of Wii owners. More Wii consoles sold = more potential sales for Wii games, even if they weren't outfitted with motion controls.

Larger base yes, but that increased base wasn't entirely the so-called "soccer moms" who only bought it for Wii Sports/Wii Fit/Just Dance/Zumba, because those kind of consumers wouldn't be buying the likes of Twilight Princess or Resident Evil 4.

 



It's more likely that the increase in game sales between generations resulted from the known increase in console sales than the suggested division of casual gamers / gaming enthusiasts. So many developers flocked to the Wii because a larger userbase is directly related to a larger potential for sales.

pleaserecycle said:
curl-6 said:

I believe much of that success can be attributed to the larger group of Wii owners. More Wii consoles sold = more potential sales for Wii games, even if they weren't outfitted with motion controls.

Larger base yes, but that increased base wasn't entirely the so-called "soccer moms" who only bought it for Wii Sports/Wii Fit/Just Dance/Zumba, because those kind of consumers wouldn't be buying the likes of Twilight Princess or Resident Evil 4.

It's more likely that the increase in game sales between generations resulted from the known increase in console sales than the suggested division of casual gamers / gaming enthusiasts. So many developers flocked to the Wii because a larger userbase is directly related to a larger potential for sales.

Yes, but if that larger base had fewer "core" gamers than the Gamecube, sales of games like Zelda and Resident Evil would have decreased, not increased.



curl-6 said:
pleaserecycle said:
curl-6 said:

I believe much of that success can be attributed to the larger group of Wii owners. More Wii consoles sold = more potential sales for Wii games, even if they weren't outfitted with motion controls.

Larger base yes, but that increased base wasn't entirely the so-called "soccer moms" who only bought it for Wii Sports/Wii Fit/Just Dance/Zumba, because those kind of consumers wouldn't be buying the likes of Twilight Princess or Resident Evil 4.

It's more likely that the increase in game sales between generations resulted from the known increase in console sales than the suggested division of casual gamers / gaming enthusiasts. So many developers flocked to the Wii because a larger userbase is directly related to a larger potential for sales.

Yes, but if that larger base had fewer "core" gamers than the Gamecube, sales of games like Zelda and Resident Evil would have decreased, not increased.

Why would only core gamers buy core games?





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I dont get it whats the pun?



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curl-6 said:
pleaserecycle said:
curl-6 said:

I believe much of that success can be attributed to the larger group of Wii owners. More Wii consoles sold = more potential sales for Wii games, even if they weren't outfitted with motion controls.

Larger base yes, but that increased base wasn't entirely the so-called "soccer moms" who only bought it for Wii Sports/Wii Fit/Just Dance/Zumba, because those kind of consumers wouldn't be buying the likes of Twilight Princess or Resident Evil 4.

It's more likely that the increase in game sales between generations resulted from the known increase in console sales than the suggested division of casual gamers / gaming enthusiasts. So many developers flocked to the Wii because a larger userbase is directly related to a larger potential for sales.

Yes, but if that larger base had fewer "core" gamers than the Gamecube, sales of games like Zelda and Resident Evil would have decreased, not increased.

 



I respectfully disagree. You're implying that only gaming enthusiasts purchase Zelda or Resident Evil games, which I believe, especially in the case of the Wii, is inaccurate.