curl-6 said:
pleaserecycle said:
curl-6 said:
pleaserecycle said:
I wish more users would acknowledge this. Nintendo has experienced waning popularity since the NES. As generations of gamers moved from platformers to shooters and other types of games, Nintendo did not adapt. The Wii is an exception because motion controls provided a new experience. The transition from Wii to Wii U shows that consumers were more interested in the novelty than the game catalogue.
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The problem with this theory of consistent decline is that it wasn't just blue ocean games that sold better on Wii than Gamecube; "core" games like Zelda and Resident Evil did as well. Yes, the Wii benefitted from capturing a new audience, but even if you discount that, it still did better than the Gamecube.
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I believe much of that success can be attributed to the larger group of Wii owners. More Wii consoles sold = more potential sales for Wii games, even if they weren't outfitted with motion controls.
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Larger base yes, but that increased base wasn't entirely the so-called "soccer moms" who only bought it for Wii Sports/Wii Fit/Just Dance/Zumba, because those kind of consumers wouldn't be buying the likes of Twilight Princess or Resident Evil 4.
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It's more likely that the increase in game sales between generations resulted from the
known increase in console sales than the
suggested division of casual gamers / gaming enthusiasts. So many developers flocked to the Wii because a larger userbase is directly related to a larger potential for sales.