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Forums - Nintendo - Why Nintendo is in a Stump

 

Will Nintendo do well next generation?

Yep! Believe it!( 5 out of 5) 25 18.12%
 
Yes, but not miraculously good(4 out of 5) 34 24.64%
 
They won't do great, but... 39 28.26%
 
Not really, but it won't... 23 16.67%
 
Of course not! It'll be ... 17 12.32%
 
Total:138
noname2200 said:
curl-6 said:

The root cause

I see what you did there.



 


Lmao that's one of the best puns I've heard in a conversation



 

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12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.

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curl-6 said:

The root cause

 


haha comment of the year!

I'm not worried though. This has been a hard winter for Nintendo but when spring rolls around they will blossom, and bear much fruit.



I don't think Wii U failed. It just performed on curve with the dwindling core Nintendo fanbase. The success of the Wii just makes it look like a failure but we all know that was just the motion casual accident that helped it perform way above its actual potential. The Wii just gave people a false sense of the actual fan power Nintendo had and the Wii U fixed that.

NES - 62m

SNES - 50m

N64 - 33m

GC - 22m

Wii - 17m (casual adjusted)

Wii U - 14m

Looks like a fine curve to me. Wii U's numbers aren't the problem, people's expectations are.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

(1) Third party support is not specific enough. Games like Call of Duty and Grand Theft Auto would have only marginally increased Wii U sales. Nintendo needs third party exclusives. Level-5 is the perfect example of a third party developer that directly impacts sales. Even so, I firmly believe that third party support is not essential to Nintendo's success.

(2) Backwards compatibility does not always come with restricted hardware. Backwards compatibility is essential and Nintendo needs to adopt a method similar to Microsoft and the Xbox One for their future console.

(3) This is the most important point. Nintendo needs to reign in development / release schedules. Releases should not be months apart for different regions and important releases (Zelda) should not be delayed months or years. Nintendo had a golden opportunity to take advantage of their holiday boost with the release of a core title, but they failed to capitalize.

(4) Games like Animal Crossing: amiibo Festival and Mario Tennis: Ultra Smash are always going to be developed. Look at any previous Nintendo home console and you'll find budget titles like these placed between major releases. I have a hunch that most people criticizing these games have never played them. They're not terrible. You're not going to be as invested in these titles as a game like Xenoblade Chronicles X or Super Mario 3D World, but they're a nice change of pace while we're waiting for higher budget games like Star Fox Zero and Zelda.

(5) I don't think visuals make much of a difference. Besides a few instances, like some of the textures in Xenoblade Chronicles X, I haven't really been bugged by graphics. I don't see the harm in increasing resolutions, though.

(6) Do you want a more powerful console? Expect a higher entry price point.

(7) amiibo should be an alternative to downloading DLC. The Toad amiibo is a great example - it unlocks another feature in every level of Captain Toad's Treasure Tracker. However, that same feature should be available for a price without the Toad amiibo.

(8) Mario Kart 8 DLC was great, but Super Smash had too much and it was too expensive. I hope Nintendo does not adopt the Super Smash DLC method for future titles.



They'll much better than they did this gen that's for sure. They just have to keep a young mentality like they did with Splatoon and were rewarded by pursuing what the gamers wanted.



...Let the Sony Domination continue with the PS4...
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vivster said:

I don't think Wii U failed. It just performed on curve with the dwindling core Nintendo fanbase. The success of the Wii just makes it look like a failure but we all know that was just the motion casual accident that helped it perform way above its actual potential. The Wii just gave people a false sense of the actual fan power Nintendo had and the Wii U fixed that.

NES - 62m

SNES - 50m

N64 - 33m

GC - 22m

Wii - 17m (casual adjusted)

Wii U - 14m

Looks like a fine curve to me. Wii U's numbers aren't the problem, people's expectations are.

 



I wish more users would acknowledge this. Nintendo has experienced waning popularity since the NES. As generations of gamers moved from platformers to shooters and other types of games, Nintendo did not adapt. The Wii is an exception because motion controls provided a new experience. The transition from Wii to Wii U shows that consumers were more interested in the novelty than the game catalogue.

Ultrashroomz said:

...no, doesn't look like it.

If you look close enough you can see it.





If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

pleaserecycle said:
vivster said:

I don't think Wii U failed. It just performed on curve with the dwindling core Nintendo fanbase. The success of the Wii just makes it look like a failure but we all know that was just the motion casual accident that helped it perform way above its actual potential. The Wii just gave people a false sense of the actual fan power Nintendo had and the Wii U fixed that.

NES - 62m

SNES - 50m

N64 - 33m

GC - 22m

Wii - 17m (casual adjusted)

Wii U - 14m

Looks like a fine curve to me. Wii U's numbers aren't the problem, people's expectations are.

I wish more users would acknowledge this. Nintendo has experienced waning popularity since the NES. As generations of gamers moved from platformers to shooters and other types of games, Nintendo did not adapt. The Wii is an exception because motion controls provided a new experience. The transition from Wii to Wii U shows that consumers were more interested in the novelty than the game catalogue.

The problem with this theory of consistent decline is that it wasn't just blue ocean games that sold better on Wii than Gamecube; "core" games like Zelda and Resident Evil did as well. Yes, the Wii benefitted from capturing a new audience, but even if you discount that, it still did better than the Gamecube.



vivster said:

I don't think Wii U failed. It just performed on curve with the dwindling core Nintendo fanbase. The success of the Wii just makes it look like a failure but we all know that was just the motion casual accident that helped it perform way above its actual potential. The Wii just gave people a false sense of the actual fan power Nintendo had and the Wii U fixed that.

NES - 62m

SNES - 50m

N64 - 33m

GC - 22m

Wii - 17m (casual adjusted)

Wii U - 14m

Looks like a fine curve to me. Wii U's numbers aren't the problem, people's expectations are.

Damn, I guess Nintendo should simply cancel the NX since it'll sell worse than the WiiU no matter what!





                
       ---Member of the official Squeezol Fanclub---

AZWification said:
vivster said:

I don't think Wii U failed. It just performed on curve with the dwindling core Nintendo fanbase. The success of the Wii just makes it look like a failure but we all know that was just the motion casual accident that helped it perform way above its actual potential. The Wii just gave people a false sense of the actual fan power Nintendo had and the Wii U fixed that.

NES - 62m

SNES - 50m

N64 - 33m

GC - 22m

Wii - 17m (casual adjusted)

Wii U - 14m

Looks like a fine curve to me. Wii U's numbers aren't the problem, people's expectations are.

Damn, I guess Nintendo should simply cancel the NX since it'll sell worse than the WiiU no matter what!

Not if they add another gimmick that sells well. Like non-vegetable based hardware or 3rd party games.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.