20 mil or whatever WiiU is selling! 
Switch!!!
How much must a home console sell to NOT be a failure? | |||
| 10 million | 7 | 2.37% | |
| 15 million | 10 | 3.39% | |
| 20 million | 49 | 16.61% | |
| 25 million | 25 | 8.47% | |
| 30 million | 55 | 18.64% | |
| 35 million | 15 | 5.08% | |
| 40 million | 22 | 7.46% | |
| 50 million | 40 | 13.56% | |
| 80 million | 12 | 4.07% | |
| There are too many variab... | 60 | 20.34% | |
| Total: | 295 | ||
Its more regional than that. While the Gamecube was a failure everywhere, its safe to say the Xbox and N64 were failures everywhere except north america.
I believe Miguel_Zorro has given the only suitable answer to this question.
Anything above 30m is decent. It might even be considered "good" if the company profits from it.
Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

| Farsala said: It depends on marketshare and sales not just sales. N64 had over 20% marketshare. Gamecube and Xbox did not. Wii U and vita don't. 30-40m and 20%+ marketshare is decent. |
Exactly this. Profitability is a short term win for the company (gamecube), market share is a long term win for the company (PS3)
3 factors should be used:
Market share
Profitability
Absolute unit sales
For a broader analysis you can look at the 3 above as well as-
Product lifecycle (delays/availability period/game software release dates)
Customer satisfaction / awareness
If we're talking about the Wii U here, then it's a commercial failure.
It totally depends on the amount of money and time spent on developing, manufacturing, and marketing said device and games for it. Nintendo markets a lot less, has smaller teams, and is overall a far more efficient company than the gaming divisions of Sony and Microsoft (hence their consistency with profit compared to the other two) so they require less to sell in order to be profitable.
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