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Forums - Nintendo - How does X's combat feel?

X combat is fun ahd deep. Try it! )))



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Amazing with a high learning curve.



                                                                                     

Mystro-Sama said:
Volterra_90 said:

It's marvelous. It's hard to master, as you have to look a fine way to combine your arts (they're like special attacks), and you have to pay attention to all your party's arts too. Also, you have to watch out your position, for example, you will deal more critics if you're behind the enemy, and some arts have some special effects depending on your position. It gets stale if you want, because you can change class in the middle of the game if you're getting bored. I think it's one, if not the best way to combine both turn based combat with real time combat.



 

Interesting... Can you dodge? And how different is mech combat?

 

Yes, if you have a decoy Art



 

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Haven't played it yet, but it looks faster pace than the original



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Volterra explained it very well.
In my opinion, I absolutely LOVE the combat. It's interesting at first and takes a little to get used to, but once you master it, it's extremely smooth and satisfying. The game is amazing. I'm 60 hours in and I am still not even close to being tired of it.



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It'll vary based on your taste. I think it's a pretty poor attempt to mimic MMO combat to be honest, but it works fine at the end of the day. The only complaint I have really about X's combat is the Soul Voice system.



Mystro-Sama said:
Volterra_90 said:

Nah, it's similar to the combat system of a MMORPG like WoW. You have a cooldown for your arts, but not a way to dodge. It's, like I said, a mixture between turn based system and real time. Well, the main difference to me is that on foot your arts are dependant on your class, while with mechas, this depends on the weapon you buy. Each weapon has its art asigned, so you can make a lot of combinations building your skell. 



 


Oh, so your incentive for moving around is to get crits on the enemy's back? I'm definitely getting this game, even if its to see what this gameplay style is about.

Yeah, you deal more damage. And also you change between melee and range attacks, so that gives you more or less an idea. Also it has a new system called Soul Voice (you can customize it) in which a partner will shout at you an order (like, do a melee attack, do a range attack and something like that). You can choose if you use this art, and it'll give you more heal points or buffs to your party. It's complex, and it's fun depending on what effort you're willing to put into it. 





Volterra_90 said:
Mystro-Sama said:

 


Oh, so your incentive for moving around is to get crits on the enemy's back? I'm definitely getting this game, even if its to see what this gameplay style is about.

Yeah, you deal more damage. And also you change between melee and range attacks, so that gives you more or less an idea. Also it has a new system called Soul Voice (you can customize it) in which a partner will shout at you an order (like, do a melee attack, do a range attack and something like that). You can choose if you use this art, and it'll give you more heal points or buffs to your party. It's complex, and it's fun depending on what effort you're willing to put into it. 



 

Thats cool. I also see monster body parts fall off. Can you specifically attack that part or does it fall off once they reach a certain amount of health?



Mystro-Sama said:
Volterra_90 said:

Yeah, you deal more damage. And also you change between melee and range attacks, so that gives you more or less an idea. Also it has a new system called Soul Voice (you can customize it) in which a partner will shout at you an order (like, do a melee attack, do a range attack and something like that). You can choose if you use this art, and it'll give you more heal points or buffs to your party. It's complex, and it's fun depending on what effort you're willing to put into it. 



 

Thats cool. I also see monster body parts fall off. Can you specifically attack that part or does it fall off once they reach a certain amount of health?

You can target parts of the monsters, yeah. Maybe if you want certain part to make a new weapon or armor (very similar to Monster Hunter in this aspect), you maybe need to broke some parts of the monsters.



Volterra_90 said:

Nah, it's similar to the combat system of a MMORPG like WoW. You have a cooldown for your arts, but not a way to dodge. It's, like I said, a mixture between turn based system and real time. Well, the main difference to me is that on foot your arts are dependant on your class, while with mechas, this depends on the weapon you buy. Each weapon has its art asigned, so you can make a lot of combinations building your skell. 



So it's cool-down based?  Is that what you mean by saying it has turn-based elements?  So it's like a WoW party except with AI controlling the other members?  Does it have roles like tank, healer, and damage dealer?  If so, are those character dependent or can you make any character take on any role?  

Personally, I really dislike mecha, I don't even use the power armor in Fallout 4.  How dependent is XCX on mecha?