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Volterra_90 said:

Nah, it's similar to the combat system of a MMORPG like WoW. You have a cooldown for your arts, but not a way to dodge. It's, like I said, a mixture between turn based system and real time. Well, the main difference to me is that on foot your arts are dependant on your class, while with mechas, this depends on the weapon you buy. Each weapon has its art asigned, so you can make a lot of combinations building your skell. 



So it's cool-down based?  Is that what you mean by saying it has turn-based elements?  So it's like a WoW party except with AI controlling the other members?  Does it have roles like tank, healer, and damage dealer?  If so, are those character dependent or can you make any character take on any role?  

Personally, I really dislike mecha, I don't even use the power armor in Fallout 4.  How dependent is XCX on mecha?