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Mystro-Sama said:
Volterra_90 said:

Nah, it's similar to the combat system of a MMORPG like WoW. You have a cooldown for your arts, but not a way to dodge. It's, like I said, a mixture between turn based system and real time. Well, the main difference to me is that on foot your arts are dependant on your class, while with mechas, this depends on the weapon you buy. Each weapon has its art asigned, so you can make a lot of combinations building your skell. 



 


Oh, so your incentive for moving around is to get crits on the enemy's back? I'm definitely getting this game, even if its to see what this gameplay style is about.

Yeah, you deal more damage. And also you change between melee and range attacks, so that gives you more or less an idea. Also it has a new system called Soul Voice (you can customize it) in which a partner will shout at you an order (like, do a melee attack, do a range attack and something like that). You can choose if you use this art, and it'll give you more heal points or buffs to your party. It's complex, and it's fun depending on what effort you're willing to put into it.