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Forums - Gaming - With Rainbow Six Seige "we're technically seeing 960x540" on PS4 (Digital Foundry)

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I forgot this game even existed. lol



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fatslob-:O said:
Mr Puggsly said:

You say "yikes" but the end result from temporal filtering is a game with sharp visuals and 60 fps.

Frankly, I'm fine with this technique if its going to help push graphics and performance.

Same here, temporal reconstruction is really going to be a god send when it comes to increasing performance and graphical quality ... 

Temporally filtering shadow maps is a perfect candidate to reduce shadow aliasing ...

OP has been amended to include the direct quote.



i thought many gamers always say prefer higher frame rate than resolution... 



curl-6 said:
Mr Puggsly said:

You say "yikes" but the end result from temporal filtering is a game with sharp visuals and 60 fps.

Frankly, I'm fine with this technique if its going to help push graphics and performance.

I've deleted the "yikes", it was unnecessary.

Honestly, having not seen the end result for myself, I cannot say whether it works or not. Perhaps it does. I will say, I am generally a fan of when devs make the necessary tradeoffs to achieve 60fps.

You can look at the screen grabs on DF and see the end result is still a sharp looking game. It certainly doesn't look like a game running Wii or Vita resolution.

Basically, people seem to be upset about the resolution the game is technically running. But the end result looks good and helps performance. A slightly softer picture is worth the frame rate boost.



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Full 1080p would be nice, always, but here's my take on the whole resolution narrative. When video games look better than a movie that is shown at 720p, then I'll care. In other words, there's so much more to be done with graphics than resolution. So, until graphics look like real life, stick the resolution argument up your ass, (not the op, just generally) because there's a hell of alot more they can do with 720p that they've not achieved, not even remotely close.



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Locknuts said:
They also say they like the compromise. I'm sure the pixel counters will be upset though. And those who still pretend that the consoles are powerful machines.

1. its a design choice for whatever their reason. Not a single thing about that game that suggests it was done due to limitations. Its not like its the prettiest game on the planet. 

2. the real ticker, and this is the million dollar question. If DF didn't actually count those pixels and explain the tech used..... would anyone have noticed?



curl-6 said:
globalisateur said:
Wrong. It's actually 540p on PS4 and 450p on XB1.

That would make sense actually; Digital Foundry didn't specify, but presumably if the same process is used, Xbox One would be rendered at 800x450.


If you play the game it's a non issue.  The looks and runs fine.  Nothing spectacular but it's far from bad.  Gameplay is excellent. 



Sounds like a pretty interesting technique I'll get it on the PS4 just to look at the end result.