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fatslob-:O said:
Mr Puggsly said:

You say "yikes" but the end result from temporal filtering is a game with sharp visuals and 60 fps.

Frankly, I'm fine with this technique if its going to help push graphics and performance.

Same here, temporal reconstruction is really going to be a god send when it comes to increasing performance and graphical quality ... 

Temporally filtering shadow maps is a perfect candidate to reduce shadow aliasing ...

OP has been amended to include the direct quote.