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curl-6 said:
Mr Puggsly said:

You say "yikes" but the end result from temporal filtering is a game with sharp visuals and 60 fps.

Frankly, I'm fine with this technique if its going to help push graphics and performance.

I've deleted the "yikes", it was unnecessary.

Honestly, having not seen the end result for myself, I cannot say whether it works or not. Perhaps it does. I will say, I am generally a fan of when devs make the necessary tradeoffs to achieve 60fps.

You can look at the screen grabs on DF and see the end result is still a sharp looking game. It certainly doesn't look like a game running Wii or Vita resolution.

Basically, people seem to be upset about the resolution the game is technically running. But the end result looks good and helps performance. A slightly softer picture is worth the frame rate boost.



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