By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Former Microsoft CTO says VR/AR at least 'a decade' away from being mainstream

JRPGfan said:
Dr.Henry_Killinger said:

AR is the practical, none less nerdy, and cheaper version of VR


AR is the more expensive, more demanding (hardware wise) version of VR,

thats mainly going to be a hit when it fit into your smart phone + glasses.  Its most likely not going to happend within the next 15years.

 

VR is the here and now thing. Soon you can litterly buy a VR headset + PS4 and enjoy VR games.

AR does not require hardware, or rather it literally only requires a camera, things like glasses are extraneous. Google Glass has been out. The only way AR is more complicated than VR is in information processing. That being said, VR is creating a space, while AR is literally throwing crap into a space that already exists so too speak. PlayRoom for instance is AR.

Neither AR nor VR are going to be a hit anytime soon, a decade for both is generous. I won't go as far as too say its a waste of resources, but Steam Machines have a better chance of becoming mainstream at the moment.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Around the Network

VR will be quicker than AR. Although AR is cooler and better for productivity whereas VR is better for gaming and educational purposes.



There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'

Sprash said:
vivster said:
Normchacho said:


You can preorder PSVR?

Only in your dreams. I've got mine preordered 4 times!

How can you still post if you are already dead? edit: hint: avatar

That's the whole mystery ;)



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

I'm pretty sure people at that company thought the same about mobile OS, and internet browsing before that. Once there is broad consumer interest, adoption can go really quickly. VR can be interesting for almost everyone, from gamers to people who just want to watch music concerts in a immersive way.



Landguy said:
Normchacho said:


10 years is a lifetime in the tech world. The first iphone came out less than 10 years ago. 

Also remember that not all VR is Oculus or PSVR. VR for mobile devices is likely where most people will get their VR from and mobile devices are getting more powerful all the time.

Iphone analogy isn't comparable.  The iphone replaced multiple items(phone, music player, calculater-think apps, internet access, movie player) that you use every day with one item.  VR enhances something that people use(gaming initially) less often with a different, not necesarily better experience.


I'm not saying that the situations are necessarily comparable, I'm illustrating just how far tech moves in 10 years.

The actual tech behind VR is pretty much ready today. To expect it to take another 10 years for VR to become mainstream is failing to see how quickly these things happen.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Around the Network

Anyone I've heard talk about VR says different. That's used it anyways.



I agree, well mostly. I think VR will be mainstream in 5 years personally.



Normchacho said:
Landguy said:

Iphone analogy isn't comparable.  The iphone replaced multiple items(phone, music player, calculater-think apps, internet access, movie player) that you use every day with one item.  VR enhances something that people use(gaming initially) less often with a different, not necesarily better experience.


I'm not saying that the situations are necessarily comparable, I'm illustrating just how far tech moves in 10 years.

The actual tech behind VR is pretty much ready today. To expect it to take another 10 years for VR to become mainstream is failing to see how quickly these things happen.

I'm with you: in less than 10 years, the iPhone became the smart phone paragon. Prior to that, I was using an old school RAZR, like the rest of the world. Hell, I had a Rio player: the iPod revolution was just beginning. All this happened, in 10 years, with far less-developed builds out or releasing. Several VR platforms are products today, so I think a short term adoption would be unsurpising.



I'm glad to see many people have woken up to reality here. Maybe past threads were just too populated with Sony fans.

Anyways, yes. No one in their right mind can think that putting some nerdy huge device around your head is going to be mainstream.
Once they make it work in a pair of slick glasses, then maybe we can talk. Otherwise VR is as much a waste of time and resources as it was in the 90's.



Nem said:
I'm glad to see many people have woken up to reality here. Maybe past threads were just too populated with Sony fans.

Anyways, yes. No one in their right mind can think that putting some nerdy huge device around your head is going to be mainstream.
Once they make it work in a pair of slick glasses, then maybe we can talk. Otherwise VR is as much a waste of time and resources as it was in the 90's.

While I agree to some extend please don't compare today's VR with that shameful stuff in the 90s. That wasn't VR, that was just a screen taped to your forehead. The VR we have now can actually give us the feeling of presence which is several levels above what past VR could do for us. Basically there was no real VR before the development of the OR. It's not just a stupid gimmick like 3D or motion controls, it's a whole new experience you can't get any other way.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.