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Forums - Nintendo Discussion - My Xenoblade Chronicles X Impressions

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Mystro-Sama said:
If its so huge then whats the best way of traversing the world since Skells use fuel?

Fast travel; tap on a hexagon with one of the little orange icons and warp to it. 



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curl-6 said:
Semmie said:
That game is basically mass effect trilogy meets dragon age

Glad I'm not the only one getting strong Mass Effect vibes.

A lot of the art direction in particular, like the Blade Barracks interior and some of the armour and guns, looked straight out of Bioware's trilogy.

That's great, mass effect was my favorite game and series of the last gen. Not a bad thing to feel like that. Man, what are you guys doing to me?!  I was already pumped, but that just made me more excited!  Lol... too many games.... so little time.



spurgeonryan said:
Damn! How do I save? Played 30 minutes and now I am at the intro cinema again....


same with XC, there are a lot of cut scenes if you played those story missions. how do you save, there is always the manual save button when you pause. 



Never said:

I've really only tried a little and I think I'm going to leave it until after I've finished xenoblade (I'm level 74 I think I'm somewhere near the end... maybe) and played through fallout 4.

On the surface X is disappointing when compared to xenoblade.

The conversations seems wooden and filled with pauses. The presence of a silent protagonist really doesn't help and I think in this case that was a design mistake.

The music does jar with me and I thought I'd be ok with it.

The off tv play seems like an after thought and as someone who is playing xenoblade entirely in off tv mode I can say that Xenoblade has got far better off tv support. It has larger clearer fonts and the map is mapped to the convenient minus button. I prefer the button mapping in xenoblade but that might be because I'm used to it. I also prefer the menu system, again that could be because I'm used to it - along with the larger clearer fonts which work well in off tv mode and with my so so eyesight.

I haven't played enough to give more negative crit. But what I liked about X was the sense of scale, the outdoor visuals and strange life forms and their more realistic behavior such as feeding and sleeping.

It's more open and less plot orientated than xenoblade and I feel it is to dissimilar to warrant the xenoblade name. It suffers from comparisons which is a shame.

I've not yet finished Xenoblade, and it's not perfect, but Xenoblade is likely one of, if not the best, jrpgs I've ever played. Expecting X to live up to that, especially when it's trying to be something very different, is too much.


i've clocked 200+ hours on XC, so I know how you feel especially you are still playing XC and it would be hard to directly compare it.  you'll get used to the music if you clocked around 100+ hours in XCX.  I'm only 9 hours in XCX, and the font size and other things are very new to me. especially less tutorials compared to XC.

when people played XC, and tutorials where there, people hate it. but now when there isn't any tutorial, please is asking for it. :D

not sure if there is a part of the game that would discuss topple, etc.. but it seems really more into advanced gamers to know the game by themselves.  there are too many things that the gamers need to understand XCX in order to play it through outside the story mode.



gergroy said:
I'm about 20 hours in (almost have my skell) and it is a very fun game, but it has a lot of little irritations. Lip sync is horrible, music is either really good or god awful, text size is too small, and the social stuff is just confusing.

Still, gameplay is solid, story is slow, but it seems like it just kicked it up a notch so I'm intrigued. I'd give it an 8.5 as of now. Good game with a lot of little annoying things.

Damn, off topic, but it's been a while since I saw you on here! Hope you're doing well. Now to respond to your comment... 

How bad is the lip sync? That's a huge pet peeve for me, ugh... I heard some of the songs and I don't like the rap if that's in there still, I hope that the rap music is not menu music... 



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gabzjmm23 said:
Never said:

I've really only tried a little and I think I'm going to leave it until after I've finished xenoblade (I'm level 74 I think I'm somewhere near the end... maybe) and played through fallout 4.

On the surface X is disappointing when compared to xenoblade.

The conversations seems wooden and filled with pauses. The presence of a silent protagonist really doesn't help and I think in this case that was a design mistake.

The music does jar with me and I thought I'd be ok with it.

The off tv play seems like an after thought and as someone who is playing xenoblade entirely in off tv mode I can say that Xenoblade has got far better off tv support. It has larger clearer fonts and the map is mapped to the convenient minus button. I prefer the button mapping in xenoblade but that might be because I'm used to it. I also prefer the menu system, again that could be because I'm used to it - along with the larger clearer fonts which work well in off tv mode and with my so so eyesight.

I haven't played enough to give more negative crit. But what I liked about X was the sense of scale, the outdoor visuals and strange life forms and their more realistic behavior such as feeding and sleeping.

It's more open and less plot orientated than xenoblade and I feel it is to dissimilar to warrant the xenoblade name. It suffers from comparisons which is a shame.

I've not yet finished Xenoblade, and it's not perfect, but Xenoblade is likely one of, if not the best, jrpgs I've ever played. Expecting X to live up to that, especially when it's trying to be something very different, is too much.


i've clocked 200+ hours on XC, so I know how you feel especially you are still playing XC and it would be hard to directly compare it.  you'll get used to the music if you clocked around 100+ hours in XCX.  I'm only 9 hours in XCX, and the font size and other things are very new to me. especially less tutorials compared to XC.

when people played XC, and tutorials where there, people hate it. but now when there isn't any tutorial, please is asking for it. :D

not sure if there is a part of the game that would discuss topple, etc.. but it seems really more into advanced gamers to know the game by themselves.  there are too many things that the gamers need to understand XCX in order to play it through outside the story mode.

I honestly don't think tutorials are needed in this game. Sure, you can check the manual, but I didn't have to. I tried all the menus, info, gamepad options, gameplay, art descriptions... All in game. It's overwhelming when you first play it, but I think it's fairly accesible. It drags some problems from the first game, for example, fetch quests. I'd limit the fetch quests to an area, or some hexagons, not an entire continent. And I think it could be an option to change your team mates instantly, not having to search them in NLA. Honestly, the times I felt lost it was entirely my fault, everything is in the game to make you progress. Overally I'm enjoying it a little bit more than the first, and that's something. I've already clocked 30 hours, and I feel myself very invested in this game. Somebody said that in this thread, but yeah, it feels like a Japanese Mass Effect. Story-wise and setting remind me more of Xenogears than Xenoblade. Oh, and I bloody love the OST. It's very unconventional and different for a RPG in a good way. Lots of variety in songs and themes. I feel like this game will probably be in my top 5 JRPGs of all time, with Xenogears, Xenoblade, FFVII and DQVIII. 



gabzjmm23 said:
Never said:

I've really only tried a little and I think I'm going to leave it until after I've finished xenoblade (I'm level 74 I think I'm somewhere near the end... maybe) and played through fallout 4.

On the surface X is disappointing when compared to xenoblade.

The conversations seems wooden and filled with pauses. The presence of a silent protagonist really doesn't help and I think in this case that was a design mistake.

The music does jar with me and I thought I'd be ok with it.

The off tv play seems like an after thought and as someone who is playing xenoblade entirely in off tv mode I can say that Xenoblade has got far better off tv support. It has larger clearer fonts and the map is mapped to the convenient minus button. I prefer the button mapping in xenoblade but that might be because I'm used to it. I also prefer the menu system, again that could be because I'm used to it - along with the larger clearer fonts which work well in off tv mode and with my so so eyesight.

I haven't played enough to give more negative crit. But what I liked about X was the sense of scale, the outdoor visuals and strange life forms and their more realistic behavior such as feeding and sleeping.

It's more open and less plot orientated than xenoblade and I feel it is to dissimilar to warrant the xenoblade name. It suffers from comparisons which is a shame.

I've not yet finished Xenoblade, and it's not perfect, but Xenoblade is likely one of, if not the best, jrpgs I've ever played. Expecting X to live up to that, especially when it's trying to be something very different, is too much.


i've clocked 200+ hours on XC, so I know how you feel especially you are still playing XC and it would be hard to directly compare it.  you'll get used to the music if you clocked around 100+ hours in XCX.  I'm only 9 hours in XCX, and the font size and other things are very new to me. especially less tutorials compared to XC.

when people played XC, and tutorials where there, people hate it. but now when there isn't any tutorial, please is asking for it. :D

not sure if there is a part of the game that would discuss topple, etc.. but it seems really more into advanced gamers to know the game by themselves.  there are too many things that the gamers need to understand XCX in order to play it through outside the story mode.


Indeed. I wasn't critisiing the lack of tutorials in X. I'm happy they don't stick them in your face like many games do. I don't really remember the tutorials in xenoblade.



Press A + L at any moment to die.

The game is severely overwhelming, I mean, I struggled to beat a little level 8 crab at the beach when I was level 12. Can't imagine how the other bosses are going to be.

I'm loving the game so far, but I don't like any of the characters, the weird pauses between conversations, the tiny text and the very slow camera when you enter certain areas. But when you are outside NLA, the game is at another level.



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

Anyone play Multiplayer yet?



O-D-C said:

First off, wow I don't even remember the last time I started a thread... hi everyone!

Ok, I've put just over 10 hours into Xenoblade Chronicles X and here my thoughts...

First off, it's huge. Almost overwelmingly huge. I've only explored a small part of the first continent and have 4 more to go. In many ways XCX actually feels like an MMO in scope. But it's not just the game world that's huge, it's the menus! You are given access to so much information from the get go that it's frankly too much. 10 hours in and I'm just starting to grasp the scope of everything I need to juggle to optimise my character. This was an issue in XC Wii too but that game did a much better job of explaining things than XCX.

Speaking of XC Wii, that game had much more focus on story than XCX, in fact once you hit chapter 3-4 the story kinda goes out the window (and remember I'm 10 hours in). Oddly enough though, XCX has much better writting than the original and the english dub is amazing.

Also, I'm nowhere near understanding all the 'social' elements in XCX, right now I'm pretending they dont exist.

Anyway that's all I can think to right down right now. If you guys have any questions about the early goings of XCX please let me know!

Thanks,

Edit - if I had to give it a score (using the old VGC scale - 9.1 / 10)

im like 20 hours in. ANd things like story will be mindblowing in chapter 5. like holy damn that blew my mind xD Also many thing will make way more sense when you get into it and stuff. To fully master the game maybe it takes a couple 100 of hours. but this is not a game you think you can master in a couple of hours. and i like it.