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Forums - Nintendo - Nintendo, the scapegoat of the industry

 

Will people ever change?

Yes, there is hope. 40 26.67%
 
No, haters gonna hate. 110 73.33%
 
Total:150
noname2200 said:
midrange said:


An hd remake of mario 64 using unity was given a cease and desist letter. It is possible the project m mod for super smash bros brawl was told to stop (they were notably phasing it from official gaming tournaments). They sent a cease and desist letter to a kickstarter fan film for metroid. They sent many cease and desist letters to youtube gameplay videos. These are just off of the top of my mind.

In most of these cases (like the mario 64 remake or project m), these are just fans operating, without profit, on something they are passionate about. And suddenly their work gets shut down in minutes by Nintendo.

Those aren't many examples for a company with dozens of IP's that's been operating for decades, though. They generally seem to  let most of the fan stuff through unmolested though: Project M is actually a good counterexample, seeing as how it's been around for almost half a decade and was clearly not C & D'd.

The internet is also chock full of ROM hacks for Mario, Fire Emblem, Metroid, and just about every other popular Nintendo IP; they don't seem to bother shutting those down. Fan art and projects largely appear to be fair game too: I'm thinking of stuff like There Will Be Brawl and Brawl In The Family, which to my knowledge were left mostly if not entirely unmolested. Even translated ROMs of games that never got localized are left untouched: Earthbound Zero and Mother 3 jump immediately to mind, though there are plenty of others.

Even most of the examples you cite are perfectly understandable: Mario 64 HD is a straight remake of one of their marquee titles, and you'll find few companies who let someone make a full movie for one of their IPs without their permission.* I can promise you that Sony would not look favorably on fans making a full scope Uncharted movie, and Microsoft will not allow Halo to proceed sans Microsoft. Your citation of Metroid is actually largely a counterexample, seeing as how that Chobot short is still up. The only part I do agree with is the Youtube program: that does seem petty and unnecessary, but I wouldn't point to it as something that negates what is largely a permissive attitude towards fan projects.

Overall, for all its faults there really isn't much evidence that Nintendo polices its IP's all that vigorously, Youtube being the bizzare exception. They mostly seem to let things slide (and as of a year ago have officially granted permission to fan projects to use their IPs), and when they do send a C & D they largely seem to be warranted in doing so. I just can't agree that this in particular is one of their faults.

 

*Especially when Nintendo itself has been trying to make a feature film for Metroid for over a decade now.

There are definitely more examples, but I only listed those off of the top of my head because it is late.

Looking at project M, they very clearly took action against it. For tournaments that requested the right to use smash bros U, they had to cease support for project M due to a request by Nintendo. They were basically killing project M's competitive scene (which is what made it thrive) and now project M is over.

Rom hacks exist for every single game out there. Nintendo doesn't, nor do I think they can, go after roms, because people are allowed to have a digital backup/copy of a game they own. This is why emulators are not illegal. Likewise, Nintendo does not go after all hacks and flash games because it would be a huge waste of time and money to do so. From a higher level though, they simply discourage this.

It would make sense to get rid of fan projects if you intend to actually utilize the ip, but if you simply let it sit there (such as with a metroid movie or an hd mario remake), sending cease and desist letters to fanmade projects this early is a very petty move.

We seem to agree on youtube so let's let that be

I am not saying that Nintendo has commited a crime. They are perfectly within their right to shut down all fan projects that involve their IP. But at the same time, people also have a right to criticize (or "hate") Nintendo for killing off passion projects that bear no immediate threat to Nintendo.



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Srassy said:
Really? Nintendo is criticized because they make terrible decisions and they have done so regularly for the last 20 years. I was a big fan of Nintendo games but I'm tired of them now. Nintendo doesn't know how to appeal to third parties. Their games are almost all the same 3 or 4 IP and they keep trying innovate for the sake of innovating.

Their support in countries outside Japan and America is terrible as well.

This simply isn't true at all.



Of Course that Nintendo is responsible for things that people are bashing them, but on another hand you have also large population of "mature gamers" that are bashing Nintendo only becuse they playing "only mature and serious" games while Nintendo is making just a "same colorful games for kids".


Also, one of the reasons I love Nintendo is that they are so much different from rest of the industry, even if that is Nintendos greatest strength and weakness in same time.

Nintendo need to keep changing but in same time they need to preserve things that make them great. Because of Nintendo's plans they mentioned and talked about, I am very positive about Nintendo's future.



So, I feel like your personal feelings really jade people statements from criticism to hating or bashing. Calling the wiimote a gimmick isn't hateful statement. I think companies face far more criticism based on the popularity or prevalence in pop culture. I don't think how this threads holds much now as Nintendo is just largely ignored.... To blame the internet for Nintendo's problems and fall from the top is so entirely bizarre.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
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To dance with Jak o' the Shadows."

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Mystro-Sama said:
Nintendo made a mockery out of themselves, and thats pretty much it. They would be similar to what Sony is now in the gaming space if just adapted instead of dying slowly with their stubborn mentality. And I think they played a large role in casualizing the Japan gaming market.

Don't really get how you make such a connection. Nintendo just made the kinds of games they did and the Japanese market just picked up on them. 



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padib said:
vivster said:
More like victim complex of the industry.

Case in point. Always the fault of Nintendo or its fans.


I feel sorry for Nintendo fans. At my core I am a Nintendo fan, but I do not agree with their politics or unwillingness to work with others. It gives them less opportunities. Their ignorance should not be applauded but their devotion to quality should not go unnoticed. The Wii U severely tarnished the Nintendo image worse than the Gamecube.



Srassy said:
Miyamotoo said:

This simply isn't true at all.

 

Okay, sue me, I exaggerated.  But seriously, how many games has Nintendo produced that haven't been the same culprits from the last thirty years.  The Wii U's library of unique stuff is a bit anemic.  That's why it's important to get more people on board because Nintendo clearly don't know how to innovate any more.

 

A console generation of games shouldn't be just getting the same basic games to work with the extra controller tat that got shovelled in.

Tell me first why Nintendo games after thirty years are still great and still one of the best games in industry!? 

Because of innovation Nintendo puts in them, because of the new stuffs and mechanics, that make them completely fresh and new thirty years later. Seriously, from amount of totally new staffs and mechanics Nintendo puts in every new 3D Mario game or Zelda for instance some other company would made 2 or 3 games.

Also it not like Nintendo put all innovations in same old IPs, Splatoon is latest example of completely new, fresh and innovative game that you cant compare with any other game on market, and guess what its total hit. So of course that Nintendo still knows to innovate and that they are still one of the leading innovator for games.



Everyone in the industry gets bashed, you just have to deal with it. It doesn't matter at the end of the day anyway. All that matters are the sales, bashing doesn't influence those. Just look at that crazy bashing Apple gets all the time and then take a look at the iPhone sales. I think they're doing quite alright!

Really, bashing isn't one of Nintendo's problems.



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Nintendo is solely at fault for not making the Wii 2 (Wii-mote style) and instead making the Wii U. They dug their own hole. And with the Wii U they are at fault for not properly showing the potential of such a console.



Srassy said:
Miyamotoo said:

Tell me first why Nintendo games after thirty years are still great and still one of the best games in industry!? 

Because of innovation Nintendo puts in them, because of the new stuffs and mechanics, that make them completely fresh and new thirty years later. Seriously, from amount of totally new staffs and mechanics Nintendo puts in every new 3D Mario game or Zelda for instance some other company would made 2 or 3 games.

Also it not like Nintendo put all innovations in same old IPs, Splatoon is latest example of completely new, fresh and innovative game that you cant compare with any other game on market, and guess what its total hit. So of course that Nintendo still knows to innovate and that they are still one of the leading innovator for games.

No, they are not completely fresh and new thirty years later.

Also Splatoon is only one game.  I currently have 80 games for PS4.

Yes they are completely fresh and new, Mario 3D World has 93 on metascore, it's one of the best games of 2013, and it has great sales, you cant have all that if you have just "same old game" for thirty years. Compare me Mario 3D World and Super Mario NES!?

You having 80 completely new, fresh and innovative games for PS4!? :)