spemanig said:
Comparing The phantom pain to twilight princess is ludicrous. The "areas" in phantom pain are three entire open world countries. The areas in twilight princess are dozens of small, segmented pieces of field and corridors. You can run from one side of the country to the other without a loading screen in the phantom pain, and that's a massive area to traverse, hence why it's considered an open world.
Size doesn't matter when it comes to categorization.
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It's a fair comparison because it gets the point across whether you don't want to hear it or not, TP was a large game for it's day but nowhere near the largest much like MGSV, both these games aren't seamless open worlds, the areas in MGSV are a selection of large areas that are mission specific, you can't run from Afghanistan to Mother Base to Africa in MGSV and each area is far smaller then the areas in the games I mentioned earliar by a massive margin that is why MGS is borderline in this category.
Size matters because we're talking about open seamless worlds here which despite how simple it is you're either struggling to grasp or refusing to for the sake of your argument, the hardware is rendering the whole map in the other games while in MGSV it's rendering an a small select area that is not connected to other areas, want to go to Africa in MGSV you have to exit your current mission and select one base in the area then wait for it to load up. If MGS was rendering all maps at the same time believe me it would only run at 60fps on PC and would make many compromises.
By categorizating MGSV isn't in the same league as the other games as it's not seamless, the TP comparison gets the point across because it would be like standing in Hyrule field and say "Look TP runs fine with large areas" before comparing performing with other large games of that gen like San Andreas.