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fatslob-:O said:
Solid framerate but there's clear cuts like static low resolution shadow maps, severe aliasing, trilinear texture filtering, low resolution alpha, some lower resolution textures and lower draw distance ...

For a game world this massive, seamless, and breathtaking

and a solid framerate, I reckon they made the right tradeoffs.

The technology effectively portrays the developer's vision of a vast alien world, and does so without the performance problems common to open world games even on more powerful hardware.

Even Digital Foundry came away impressed with it overall.