| fatslob-:O said: Solid framerate but there's clear cuts like static low resolution shadow maps, severe aliasing, trilinear texture filtering, low resolution alpha, some lower resolution textures and lower draw distance ... |
For a game world this massive, seamless, and breathtaking



and a solid framerate, I reckon they made the right tradeoffs.
The technology effectively portrays the developer's vision of a vast alien world, and does so without the performance problems common to open world games even on more powerful hardware.
Even Digital Foundry came away impressed with it overall.








