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Forums - Nintendo - Xenoblade Chronicles X Tech Analysis (Digital Foundry)

dahuman said:
pffft Wii U, just imagine how good this game would look on PC


NX will be more powerful than a $40,000 PC.



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No dynamic shadows, no collision detection, no water interaction or reflections, trilinear filtering, bizarre install scheme to fix pop in somewhat which still remains pretty bad, low alpha res artifacts, Yet it sticks to 30fps.

That, nor the rather bland character design won't stop me from getting it, but that's a whole lot of compromises. Technological masterpiece, erm sure. It looks kinda ugly tbh, but I'm sure it will be fun to play and it has the scale right. I love wide open landscapes.



The lack of collision detection looks weird. Just walking through vehicles seems very strange/dated. I guess they are trying to cut down on cpu demands but it makes the environment very sterile and unrealistic. I totally understand the choices Monolith have made but it does seem a very compromise heavy game.

This would be great as a NX update with the compromises removed.

As soon as I read it had a first person mode even an unrealistic one without movement bobbing I knew I must have this game.

However I personally think something like GTA 5 is far more impressive on ps3 and 360 as the environment just seems much more realistic and more of a living world. However thats only on what I have seen so far in video when I get the game myself maybe I will feel differently.



Zekkyou said:
Goodnightmoon said:

You are not counting DAI ;)

I assumed you were talking about 8th gen specific titles. Including DA:I, XCX would be joint with the X1 version of that (below it if we include the scenic shot, but i don't think drops like that are particularly relevant so i'd still consider it a tie).

DA:I isn't true open world. It just has very lage walled off environments. But to get from one area to another you are required to use the travel map function. You can't walk/ride from the Hidden Oasis to the Western Approach, even though they are almost geographically contiguous. 



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

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For a game this massive and detailed, 60fps was never a realistic option; a solid 30fps is an acceptable tradeoff here.

Kudos to Monolith for prioritising concept and performance consistency. They even managed to squeeze in some nice graphical touches like well implemented motion blur and crepuscular rays. What's most impressive though is that despite the world dwarfing just about anything else on consoles, it's almost entirely seamless, with the ability to fly at high speed across entire continents without ever encountering a loading screen.

It may not be a showcase of cutting edge technology, but honestly this is still one of the few current gen games that makes me feel like, "whoa, I never saw anything like this last generation".



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Monolith have surely come a long way since Xenogears. Takashi's vision of a world in which humans and robots can co-exist seamlessly, has finally been achieved.

Now... About that six part epic that he never made...



curl-6 said:

For a game this massive and detailed, 60fps was never a realistic option; a solid 30fps is an acceptable tradeoff here.

Kudos to Monolith for prioritising concept and performance consistency. They even managed to squeeze in some nice graphical touches like well implemented motion blur and crepuscular rays. What's most impressive though is that despite the world dwarfing just about anything else on consoles, it's almost entirely seamless, with the ability to fly at high speed across entire continents without ever encountering a loading screen.

It may not be a showcase of cutting edge technology, but honestly this is still one of the few current gen games that makes me feel like, "whoa, I never saw anything like this last generation".

100% with you on this



this game wont have the reception due to the console its releasing on. ive no reason to buy a wiiu i had one for since months near launch bar zombiu and miiverse it was awful



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bigtakilla said:
Wyrdness said:


MGSV is not a seamless open world it's a set of large select areas which are nowhere near the size of what other open world games have and each area is mission centric, the is also far less going on in these areas then open world games, I know having played through the game.


Exactly, apples and oranges and not a very good comparison.


While I already addressed my mistake about MGSV, let's not pretend that MGSV's world isn't huge, because it is. Getting a map that big to run that well that constistantly is an absolute technical marvel, something absolutely unseen in any console game of that calibur before it. No one is saying it's the biggest open world game, but it is a big open world, and traversing in those areas absolutely is seamless.



spemanig said:
bigtakilla said:

Exactly, apples and oranges and not a very good comparison.

While I already addressed my mistake about MGSV, let's not pretend that MGSV's world isn't huge, because it is. Getting a map that big to run that well that constistantly is an absolute technical marvel, something absolutely unseen in any console game of that calibur before it. No one is saying it's the biggest open world game, but it is a big open world, and traversing in those areas absolutely is seamless.

I'm not trying to dump on MGS5, but in addition to being a smaller world than XCX, it had significantly more powerful hardware to propel it to 60fps.

On PS3 and 360, which are closer to the Wii U in power, MGS5 has a considerably worse framerate than XCX, and runs at a lower resolution to boot.