sc94597 said:
Metroid33slayer said:
They could have assigned the sword swinging to the second analogue stick on the classic controller. So you move the the analogue stick in the direction you want to swing the sword and click the stick down to perform a forward stab. For the puzzles just use the analogue stick to twist the boss door item, simple.
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If you ever played the game like that on Dolphin, it just doesn't work. Most people have to switch between different control settings for different parts of the game.
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Obviously they need to do a little more effort than a simple hardware remap of the controls. Yet there is nothing in the game that can't easily be solved with a second analogue stick and/or a button press.
I gave up on the game since it reached 80% accuracy at most translating my motions to sword movements. It was anything from 1:1 mapping, it was mostly gesture based and often responded to the back swing instead of the actual swing. At least with the analog stick there is zero confusion what is a backswing and the actual strike. And a button press for forward stab would have solved a lot of aggravation as that registered less than half of the time.
Immersion would have been a lot better too if you have the second analog stick to control the camera while not in z-target mode. Having to go in first person mode to akwardly look up and down was annoying.
Some things did work better like aiming, and the bowling motions for bombs were fun. Yet the sword fighting was simply frustrating most of the time.
I'm more inclined to play a remaster of Skyward sword than TP. I never finished it first of all and I liked the design of it more than TP. TP was kinda boring with the annoying twilight realm. SS had other problems though, bring on the next zelda instead. Hopefully it will be able to match the last great one, WW, and reverse the decline of the series.