Justagamer said:
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but when it probably has around 140k preorders for the US, how should it sell around 100k at launch? This is impossible.
Justagamer said:
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but when it probably has around 140k preorders for the US, how should it sell around 100k at launch? This is impossible.
20pdemau said: 250k fw in the us 100-150k fw in europe i believe the install base in wii u is too small for this game compared to the wii wich had over 100 million, the graphics are not very appealing and that might hurt casual sales who dont really know about the game and just see the ads, 1 million views in a gaming video is actually not very much, great reviews helped sell the first one and according to some previews this one isnt as great, te genre of game it is is also ery niche, and the game looks very very japanese even more the the first one and that might turn sme people off, the news coverag its getting arent enough, i didnt even remeber the reales date |
Did you look in the OP about the attach rate? It's something to consider.
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410k FW in the west, 1.3m LFT
Currently most hyped for: FFXV and Zelda U
It's gonna be pretty low in the US. I have no idea about other territories though.
AlfredoTurkey said: It's gonna be pretty low in the US. I have no idea about other territories though. |
Why?the original sold the most in the US.Actually it will probably sell the best in the US
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1
Nautilus said:
Why?the original sold the most in the US.Actually it will probably sell the best in the US |
Because it's a niche Japanese title and on a console with a very low install base. If a popular Nintendo IP such as Splatoon manages to sell (according to this site) 800,000 in 5 months, what kind of numbers to you think Xenoblade will pull in?
I think it'll sell more in Japan to be honest.
AlfredoTurkey said:
I think it'll sell more in Japan to be honest. |
Argh, I hate when people throw the "niche" argument and say thats the reason why it will fail.First, the Wii U has proven time and time again that a software can sell millions with a low installed base.Mario Kart 8, Splatoon, DK Tropical Freeze, Hyrule Warriors, Smash bros, Super Mario Bros, Lego city Undercover and many more has sold at the very least one million, and there are other smaller titles like Captain Toad that are going to pass 1 million.So yes, while the install base may limit the potential sales, its not a automatic reason for a game to fail commercially.And your Splatoon argument is weak at best.Splatoon is a new Nintendo IP and before releasing, everybody doomed it to sell very few copies, saying the game looked low with content looked bad, and ironically said that the small installed based wouldnt let it sell many copies.Actually, the Splatoon argument is a perfect example to compare to XCX.It was a game that everybody expected to fail, and yet managed to sell more than 2.5 million in less than 6 months and keeps on selling, outperforming even the boldest prediction.So why the hell couldnt XCX do the same?Sure, it could fail terribly, but what troubles me is that people dont accept the possibility of it succeding, even when Nintendo proved time and time again that, when he wants, and the game has potential, it can makethings work, like it did for Splatoon.
And so if you think it will sell more in Japan, it means that you think that it will sell 150k tops in US?Because thats (according to estimates) where the sales of XCX in Japan is.See how unrealistic your numbers are?(with all due respect of course)
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1
AlfredoTurkey said:
I think it'll sell more in Japan to be honest. |
The first Xenoblade Chronicles sold more than twice as many copies in North America as in Japan.
http://www.vgchartz.com/game/42966/xenoblade-chronicles/