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Forums - Sales - Rise of Tomb Raider XBox1 = sales dud of the year?

just for perspective. the Order:1886 sold 260k in the US alone launch week. TR will have better legs with the holiday and great reviews. But still.



psn- tokila

add me, the more the merrier.

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tiffac said:
kurasakiichimaru said:

Why make games that won't sell to a specific platform? As much as you want to make it as if it's a big deal, SE and the other japanese devs would be probably wasting their precious money and time to an audience that isn't there. Their workforce is basically not as efficient as some western devs or as  less ambitious like Koei Tecmo to make multiple releases annualy.

FF Type 0 and ROTR prove that points.

Plus ever since SE and some japanese devs partnered with MS, they were basically plagued by development hell and fans not liking the direction they've been taking like appealing to much to the western audience.

Sony gets leeway because most of the fans supporting SE and the other devs are backing PS4 anyway. It's only logical to be not against the console leader. Userbase is userbase. It's intimidation by itself. The fact SE attempted a coup with ROTR, do you think the fans are happy? Most of the fans are in Sony's side. So don't be surprised if SE got backlash. The vocal majority is after all the stronger voice than the vocal minority no matter how you slice it.

Wait... are you agreeing with me on Sony getting a free pass then? ^^

Did I say no? But evil is different. Sony is just showing how much they'll save up time and money and make better progress if they concentrate on their platform than two and split their development cycles.

Sometimes ideas matter depending on circumstances. And those circumstances in Japan don't fit with some platforms. With Sony being the number one current gen console, they couldn't just be made tier two citizens. When you're the minority, you adapt if exclusives are coming to the better selling console. You buy that said console or just upgrade your PC. Taking PS4 userbase for granted because they think they could just sell those late ports to us anyway are in need of a constant dose of reality. Lol  New games are coming. Do you think we're always here for late ports?



no way to treat a lady

sales will be fine on the PS4,square weren't mad enough to go fully exclusive,PS4 is the big dog this gen,massive sales 30m,next year will be sweet



                                                                                                                                        Above & Beyond

   

yvanjean said:

It's doing better or similar to Dead Rising 3, Ryse: Son of rome, Forza 6 And Sunset Overdrive. If you look at Xbox One exclusive standards for previous sales it's overperforming or performing has expected not a sales dud has you call it.

First week sales:

Dead Rising 3 - 267K
Ryse: Son of Rome - 247.8K
Rise of Tomb Raider - 230K
 (doesn't include bundle and digital sales)
Forza Horizon 2 - 227K
Sunset OVerdrive - 221.9K
Forza Motorsport 6 - 210.5K
Plant vs. Zombies: Garden Warfare - 91.1K

This game can easily maintain 75K-90k per week sales for the Holidays which would take it to 750k-900k copies sold. The fact that Microsoft foot the bills for marketing and production is actually good for this franchise. Lower sales wont hurt Microsoft and Square Enix makes a profit with less sales.

Looking at this, it doesn't seem to be as big of a disaster as I would've thought before. All of the titles above FH2 (barring ROTR of course) have sold 1m+ so far, which adding to the fact that the last Tomb Raider game was fairly leggy on the 360, means that ROTR has a pretty good shot at selling at least 1m on the XBO.

Also, according to VGC, Tomb Raider on the 360 sold about 482k units in its FW. It then went on to sell 1.87m units LT, so its FW consisted of about 25% of its LT numbers. If we apply the same model to ROTR on the XBO, that would mean its LT numbers should be around 920k. Of course this isn't an exact predictor, but it's interesting nonetheless. And maybe it being exclusive for a year will help its legs more, since there isn't a competitor counterpart. Who knows.

But yeah, not great sales. Definitely not a wise move launching on the same day as Fallout 4. Not sure if I'd call it the sales dud of the year though. I have a few other games in mind that could be awarded that prize.



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Symbolic said:

Fallout 3 launched against Guitar Hero: World Tour and LittleBigPlanet (and a week after Fable II) and sold 576,000 units in the US (400k X360, 176k PS3). Lifetime sales in the US are 4.78 million (2.95m X360, 1.83m PS3).

Tomb Raider launched against SimCity, Naruto Shippuden: Ultimate Ninja Storm 3 and two MLB titles and sold 417,000 units in the US (214k X360, 175k PS3, 28k PC). Lifetime sales in the US are 1.30 million (770k X360, 537k PS3 (PC data is incomplete)).

So, if Fallout 3 sold 3.6 times as many copies as Tomb Raider (Fallout 3 has been on sale longer, but looks like it had significantly better legs than Tomb Raider as well judging by YoY drops), is it really surprising to see Fallout 4 massively outsell Rise of the Tomb Raider? I think the degree of the difference is a little more than most would have expected, but virtually everyone should have expected a roughly similar outcome. Tomb Raider is restricted to one current console (and not the market leader), had controversies of timed exclusivity (with confirmed PC and PS4 releases before the Xbox releases had even happened) and microtransactions and is competing with some of the largest and most hyped IPs in the entire industry (Call of Duty, Fallout and Halo).

Don't know who you are... but I can say that your comment should end this discussion. The best response I've seen in a very long time. You laid it out, explained it with examples and then backed it up with data and near exact comparisons with the games they were up against. The numbers are more inflated now but as you said it is a One (hehe) console exclusive (for now) and is known to have 2 (likely) superior versions releasing in a years time. These numbers SHOULD have been expected and everything you said backs that up. I think what killed Tomb Raider most in the US is that people know they can wait and get a better version (whether PC or PS4) and they can just pick up Fallout 4 now on whatever system they want. 

 

While the Tomb Raider numbers are surprisingly low, I don't think it is shockingly low. The Fallout numbers are very impressive, but again, not shockingly high. Add it all up and we have exactly what happened. 



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tokilamockingbrd said:
just for perspective. the Order:1886 sold 260k in the US alone launch week. TR will have better legs with the holiday and great reviews. But still.


Well, The Order dropped in sales amazingly fast because people actually realized the game was crap. Before there were many people who defended the game and associated it with a typical Sony exclusive, thus being awesome. And it wasn't.

The best we got from this game was this:


View on YouTube



AlfredoTurkey said:
Everything Xbox One seems to be a dud. I own all three consoles and I like all three but they just can't catch a break. Titanfall, Halo 4, Tomb Raider... it just goes to show that no matter what kind of content you have, you can't compete against the collective. Wii-U suffers from the same problem. How many great games are on Wii-U? Tons. How many are selling at huge volumes? None.

Every generation there's one console which for various reasons gets coined "hip" to own and that console almost always wins by default. There's almost nothing Microsoft and Nintendo can do at this point other than to release good games and please their fan bases.

if the hadnt had such crap launches and reveals they would have been giving PS4 a much better fight.



I'm surprised this thread is still going.

We shouldn't hope for any game to fail, that being said the consumer should make a statement through their buying habits. There is no malice, it just released in a month that had to many other games many of us prioritised.

While I think being an Xbox One exclusive hurt; however, the console wars publicity should have helped. I think the timing is what really killed the title, not the console limit. If it was 3 months ago, I would have gotten it day one.



biglittlesps said:
gintama said:

so , SF:V need to die too ?


Its releasing on PC same day and PS4 has user base along so it will do great sales even there is no XB1 version. Also SF V happening next year beacsue of Sony support in development otherwise capcom would not made this game for another 2+ years which is not same case with Tomb raider and SE.


Oh so now it's different? Give me a break bro, you just lost all credability in my book.

If you where honest, you would have said, " I bash anything Xbox and love everything Sony by default, no make up some random nonsense as why you're biased.". However I come to expect this from this site and it's users.



walsufnir said:
tokilamockingbrd said:
just for perspective. the Order:1886 sold 260k in the US alone launch week. TR will have better legs with the holiday and great reviews. But still.


Well, The Order dropped in sales amazingly fast because people actually realized the game was crap. Before there were many people who defended the game and associated it with a typical Sony exclusive, thus being awesome. And it wasn't.

The best we got from this game was this:


View on YouTube

I thought I noted that TR will have better legs. TR is a really good game. The Order is worth a play through (and now at 10 bucks definitly worth it) but TR will have good legs. Add in Holidays it should do OK. BUT no one can argue that it was a bad idea not to put it on PS4. Its a bad idea either way. If MS Paid SE a stupid amount of money it was a bad idea for MS because it really gave them nothing. If MS did not pay SE a stupid amount of money it was bad for them because the sales lost is tremendous.



psn- tokila

add me, the more the merrier.