Werix357 said: It seems when Nintendo made the Wii they had a clear goal of making gaming accessible to a broader audience with a simplistic control interface. The question is though did that result in better games, or just games that grandma could play too? |
Def. Better games as well.
Werix357 said: Nintendo tried to hit the sweet spot with the Wii U gamepad by having complex controls (dual analog stix) mixed with simplistic controls (motion+touch). And the casual audience that owned the Wii, they've largely moved on to other things smartphones tablets being the most likely candidates. The Wii U sales tell the tale of Nintendo's attempt to make a controller interface for everyone. |
No Its not a tale of a controller interface ment for everyone... and the main complains is its never really used for anything.
The 2nd screen and complexity of the unit drove the price of the Wii U up higher than it should have been.
Werix357 said: Imo all great games have one thing in common. Easy to learn hard to master. Being able to achieve that is something that is limited more by imagination and less by a controller interface. Of course I could be completely wrong |
1) all great games dont have that in common.
2) your right, achieveing a great game, or just a game with a "easy learning curve, and hard mastery" takes more imagination than it takes controller interface design choices.
But what was the point of this thread?