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Forums - Nintendo - Zelda U - What Realistically We Expect/Want

SJReiter said:
I still have a fantasy that this game will feature events like, say you are in a village, and all of a sudden some huge enemy appears and starts destroying everything. You can fight off the enemy and save the village, or you can get on Epona and run away. If you run away, the village is destroyed and whatever effect it had on the story is now different. That way, your actions actually impact the narrative. That would be so freaking cool.


What you're describing is pretty much Holy Grail of open-world games that no game was able to pull off...eventually someone will succeed, but I can't imagine complexity of AI behind that whole world.

 

Miyamotoo said:

So I think it would be very hard that some new Zelda game (or any other game) top Zelda OoT. Of Course, people that are played OoT recently will not have same opinion about game with people who played game in 98".

Just wondering, have you played OoT back in '98? If you're age in profile is correct (18), then my firm guess would be no.

Anyway, I've played OoT when it released, and while it was good game and had great many people who loved it, there was also quite a few that didn't like what Nintendo done with Zelda in transition to 3D.

Personally, I didn't care too much for it, at that point I was already big fan of Tomb Raider, so OoT dungeons didn't seem too new or revolutionary (actually, I thought "designers have certainly played TR"), I was deep into Might&Magic and played TES: Dagerfall already, so open worlds were quite normal and I felt that spirit of 2D Zelda was not preserved properly.

It was still very enjoyable game, but claims "XYZ is best game ever" (no matter what XYZ) always sound quite silly to me.



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-Light world/Dark world or make him travel through time and space, A link between universes if you want, but the mirror mechanic in ALTTP and the picture mechanic in ALBW were awesome, so something like that.

-Go crazy with the items and make them important in gameplay for example you get to a mountain with thorn bushes and the only way to cross it is using a new item you get while doing a sub-quest. I would love to see the return of the cape from alttp, feather from LA, rod of seasons and/or ages, book of magic, shovel, fire rod etc.

-I know I can't expect this to happen but I would love it if it were 10 or more dungeons. And mini dungeons or caves with a lot of monsters as in wind waker with hearts, rupees, items in the end.

-More bosses and enemies, but seriously, more bosses! fill the world with hidden mini dungeons with bosses in the end. You kill them and you get a piece of a heart, rupees, an item etc. or you rescue some villager who was kidnapped and then he gives you an item or marks in your map where a hidden treausure is etc.

-Link could have more than one big enemie. One could be after the triforce in one world and the other would cause chaos in the other, kidnapping a whole town and you would have to disguise as a monster to rescue them one by one (I liked this in ALBW and was dissapointed when I discovered I couldn't do it and join the other freaks in town haha), and then some important moblin could break a bridge and youll have to look for wood in dark woods to rebuild it, or a village is poisoned and you have to search for a faerie or a witch to help you make a cure. So many ideas... I just hope they go big this time!

-The world is so big, go crazy with the environment, make a snow area, desert area, rocky mountains area, lakes, woods, swamps, volcanoes, icebergs, everything! and fill the world with towns or small settlements, something like the game Terranigma did, it doesn't have to be big just make it nice to see! And make them interesting, with one or two sub-quests!

-Also from Terranigma and from Xenoblade as well: make villages improve or change depending on your actions and how you help them. That would be so cool if it happens. Imagine there is a town which you help and it grows bigger and the king or queen gives you something unique, like a magic rod or a golden shield or sth. Those things would improve the gameplay so much for me. Those who played Terranigma knows, that game was dope. Also, imagine monsters could have towns, settlements, kingdoms... always wondered, hyrule is full of monsters, but where the hell do they live? Make a dark world with all of that and some villages are good but others are evil. I don't know, go crazy!

-Last but not least I hope the game is long. But long as hell. Imagine a Zelda game with 100 hours or more to finish. I know, impossible, but just imagine how great it would be :_)



HoloDust said:
SJReiter said:
I still have a fantasy that this game will feature events like, say you are in a village, and all of a sudden some huge enemy appears and starts destroying everything. You can fight off the enemy and save the village, or you can get on Epona and run away. If you run away, the village is destroyed and whatever effect it had on the story is now different. That way, your actions actually impact the narrative. That would be so freaking cool.


What you're describing is pretty much Holy Grail of open-world games that no game was able to pull off...eventually someone will succeed, but I can't imagine complexity of AI behind that whole world.

 

Yeah you're probably right. It would be a massive undertaking to effectively pull something like this off. As you said, it's the holy grail of open world games. Hopefully I get to play that game someday. 



A world like Xenoblade, where there is always something to do.
An RPG like mechanic where you can get new swords, bows and shields (maybe even different weapon types) and upgrade them in different ways.
Seasons.

That's really all I want.



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I think this game'll have more RPG elements than any other 3D Zelda. It looks more and more like crafting is going to be a thing again. The chips on Link's sword. The different shields. A lot of stuff basically.



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I'm most excited about the level of detail and animation put into this game. Considering that Anouma said Zelda U is 300sq miles in size (which would make the game approx twice the size of XCX), so my hope is that the boss battles will be larger than life based on how big the world is. I also would like to see a more robust magic system for Zelda, to expand how you defeat enemies.



HoloDust said:

Just wondering, have you played OoT back in '98? If you're age in profile is correct (18), then my firm guess would be no.

Anyway, I've played OoT when it released, and while it was good game and had great many people who loved it, there was also quite a few that didn't like what Nintendo done with Zelda in transition to 3D.

Personally, I didn't care too much for it, at that point I was already big fan of Tomb Raider, so OoT dungeons didn't seem too new or revolutionary (actually, I thought "designers have certainly played TR"), I was deep into Might&Magic and played TES: Dagerfall already, so open worlds were quite normal and I felt that spirit of 2D Zelda was not preserved properly.

It was still very enjoyable game, but claims "XYZ is best game ever" (no matter what XYZ) always sound quite silly to me.


I was five when I played OoT for the first time, I played it after playing Zelda 1, and even then I was smart enough to tell that it was inferior to that game. I used to call Hyrule field the "bore bubble," because instead of being impressed by it's scale, I resented everytime I had to go back to the bubble whenever I wanted to get somewhere fun. Going from Zelda 1, where my favorite thing to do was exploring the overworld, to OoT, where exploration was dead, made it clear as day how much of a step down that game was, even at such a young age.



HoloDust said:

 

Miyamotoo said:

So I think it would be very hard that some new Zelda game (or any other game) top Zelda OoT. Of Course, people that are played OoT recently will not have same opinion about game with people who played game in 98".

Just wondering, have you played OoT back in '98? If you're age in profile is correct (18), then my firm guess would be no.

Anyway, I've played OoT when it released, and while it was good game and had great many people who loved it, there was also quite a few that didn't like what Nintendo done with Zelda in transition to 3D.

Personally, I didn't care too much for it, at that point I was already big fan of Tomb Raider, so OoT dungeons didn't seem too new or revolutionary (actually, I thought "designers have certainly played TR"), I was deep into Might&Magic and played TES: Dagerfall already, so open worlds were quite normal and I felt that spirit of 2D Zelda was not preserved properly.

It was still very enjoyable game, but claims "XYZ is best game ever" (no matter what XYZ) always sound quite silly to me.

I don't like to give my correct personal data online, I am 32 and I played OoT I think around 1999".

Offcourse that are some people didnt like game, but those people are in big minoroty. I am also big Tomb Raider fan, I consider TR I and II one of the best games of 5. generation, but for me OoT (or any Zelda) is completely different than TR. TR is more Indiana Jones in video game, while OoT is epic fantasy adventure, I could never compare them.

For personal point it does sounds silly, but when you so many people saying that for same game and so many list and pools, there's definitely something.



Paatar said:
A world like Xenoblade, where there is always something to do.
An RPG like mechanic where you can get new swords, bows and shields (maybe even different weapon types) and upgrade them in different ways.
Seasons.

That's really all I want.


As great as Xenoblade is, I don't want Zelda to be anything like that game. The reasons Xenoblade always has things to do wouldn't work for Zelda. It would be mundaine and boring when not being applied to an RPG with all kinds of stats and systems to micromanage.

It shouldn't be anything like an RPG. Zelda is deliberately not an RPG, and should stay that way. A world like Wind Waker, where there is always something to do, is what Zelda should be striving for. I'd say a world like ALttP, Zelda 1, or even 3D examples like Dark Souls or Bloodborne since they prioritize density over scale, but that ship saled as soon as Epona returned. A more packed Wind Waker is the next best thing, and that seems to be exactly what we're getting.

Zelda U's overworld is the Great Sea... of grass, and Epona is the King of Red Lions. She even controls like him. The islands are the dungeons, towns, cities, and villages, and the isles/watch towers/landmarks/submarines/etc wild be everything else. This game is basically that WW2 game he wanted to make before it was maimed into TP. And that is glorious.

If seasons are in this game, I'll wet my pants.



spemanig said:
HoloDust said:

Just wondering, have you played OoT back in '98? If you're age in profile is correct (18), then my firm guess would be no.

Anyway, I've played OoT when it released, and while it was good game and had great many people who loved it, there was also quite a few that didn't like what Nintendo done with Zelda in transition to 3D.

Personally, I didn't care too much for it, at that point I was already big fan of Tomb Raider, so OoT dungeons didn't seem too new or revolutionary (actually, I thought "designers have certainly played TR"), I was deep into Might&Magic and played TES: Dagerfall already, so open worlds were quite normal and I felt that spirit of 2D Zelda was not preserved properly.

It was still very enjoyable game, but claims "XYZ is best game ever" (no matter what XYZ) always sound quite silly to me.


I was five when I played OoT for the first time, I played it after playing Zelda 1, and even then I was smart enough to tell that it was inferior to that game. I used to call Hyrule field the "bore bubble," because instead of being impressed by it's scale, I resented everytime I had to go back to the bubble whenever I wanted to get somewhere fun. Going from Zelda 1, where my favorite thing to do was exploring the overworld, to OoT, where exploration was dead, made it clear as day how much of a step down that game was, even at such a young age.

You was five!? Dont get me wrong, but with 5 years you can't understand or play game like OoT, you could not even to read. I currently have 5 year old kid and he definitely couldn't play OoT without help.

I was around 16, and I couldn't believe that game like that exist, I couldn't compare it with anything. For record, before N64, I had Commodore 64, Sega Master System, NES, SMII, Super Nintendo and PS1, so I was already pretty skilled player with lotsa experience.