| SJReiter said: I still have a fantasy that this game will feature events like, say you are in a village, and all of a sudden some huge enemy appears and starts destroying everything. You can fight off the enemy and save the village, or you can get on Epona and run away. If you run away, the village is destroyed and whatever effect it had on the story is now different. That way, your actions actually impact the narrative. That would be so freaking cool. |
What you're describing is pretty much Holy Grail of open-world games that no game was able to pull off...eventually someone will succeed, but I can't imagine complexity of AI behind that whole world.
| Miyamotoo said: So I think it would be very hard that some new Zelda game (or any other game) top Zelda OoT. Of Course, people that are played OoT recently will not have same opinion about game with people who played game in 98". |
Just wondering, have you played OoT back in '98? If you're age in profile is correct (18), then my firm guess would be no.
Anyway, I've played OoT when it released, and while it was good game and had great many people who loved it, there was also quite a few that didn't like what Nintendo done with Zelda in transition to 3D.
Personally, I didn't care too much for it, at that point I was already big fan of Tomb Raider, so OoT dungeons didn't seem too new or revolutionary (actually, I thought "designers have certainly played TR"), I was deep into Might&Magic and played TES: Dagerfall already, so open worlds were quite normal and I felt that spirit of 2D Zelda was not preserved properly.
It was still very enjoyable game, but claims "XYZ is best game ever" (no matter what XYZ) always sound quite silly to me.








