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Forums - Gaming - [Review thread] Star Wars: Battlefront

Chazore said:
Sixteenvolt420 said:
Needs single player to sell as well as they want it to.

And yet galactic conquest mode for the 501st was basically the same as regular conquest and sold well and COD is played more for it's MP than it's SP and mostly the same for Halo, Planetside, Planetside 2, TF2 and plenty more MP games. It's still going to sell well without SP like other MP only games have done before. SP games aren't the one type of games that sell a ton.

Would be totally nice if they did throw in an SP campaign or even an MP one but as things stand they are going with a simplistic MP approach to gain both the casual and dedicated crowds and it's working well so far.

That said I don't think it's worth paying £80+ for MP only content though, paying the standard £35-40 should be enough which is why I'm going to wait for a price cut like I did for Titanfall and other MP/SP games.

SP games don't sell a ton huh? Look at Fallout 4. I'm one of the people whom only play games for the SP campaign, even COD. I just get so damn bored with multiplayer, i don't even bother with it anymore. You can't tell me that games like Titanfall wouldn't have sold better if it had a campaign mode, and that atleast half of the people whom buy Halo, never play the MP.



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Shadow1980 said:

So, it seems the general consensus among reviewers is that it's a fun and accessible game, and its biggest sin is not having as deep of a player investment system as, say, CoD or Battlefield. Well, seeing as I was never a big fan of those investment systems (they're pointless Skinner boxes design to provide the illusion of meaningful progression), that's not really a downside to me. A 77 review score average (PS4 version) is pretty good, all things considered. After playing the beta, it reminded me enough of old-school Battlefront to make this worth a purchase. And the litany of complains lodged against the game by other gamers isn't going to dissuade me. I mean, let's be honest. The old Battlefront "campaigns" barely qualified as such (they were basically "Instant Action" missions strung together with a bare-bones narrative), the space battles weren't anything to write home about (Rogue Squadron it wasn't), and much of the rest of the complaints (player counts, no mods, etc.) are largely non-issues for console gamers.


Well said sir.  



  Tifa got MOVES!

I'm having fun with Battlefront, and I tend to hate multiplayer-centric titles. Oddly, the disjointed single player mission structure works well for me in this case, purely because the dev doesn't have to worry about making the game fit canonically; it's a series of situations that could theoretically happen in the Star Wars universe, without a flimsy plot trying to tie it all together.



Honestly, my biggest issue with the game is that you can't play all of the game modes with bots.

It shouldn't be that difficult to do and it adds a lot of longevity to the game.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

MoHasanie said:
Woah, much lower than I was expecting. I think Destiny got similar scores.

Maybe next year we will get "The Taken Jedi" that gets 90+ on meta :).



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Puppyroach said:
MoHasanie said:
Woah, much lower than I was expecting. I think Destiny got similar scores.

Maybe next year we will get "The Taken Jedi" that gets 90+ on meta :).


Hahaha, that's a good one.



Sixteenvolt420 said:

SP games don't sell a ton huh? Look at Fallout 4. I'm one of the people whom only play games for the SP campaign, even COD. I just get so damn bored with multiplayer, i don't even bother with it anymore. You can't tell me that games like Titanfall wouldn't have sold better if it had a campaign mode, and that atleast half of the people whom buy Halo, never play the MP.

I look at Fallout 4 and then I also look at the myriad of online games that are still as popular as ever and still make loads of money just as you will no doubt claim for SP only titles, the thing is here is that I like and accept both, you don't and have voiced multiple times of how much you hate MP and prefer SP to a point where you'd love a game be entirely changed to suit your preference over what would actually be good for a game.

The end line is that BF 1-2's campaign mode was basically conquest with a cinematic before and after and some slight voice over work, the objectives were still within the realm of the gameplay that is still largely unchanged today. YOur desire for an SP campaign would mean playing the same exact conquest mode but with very slight changes made to which the end result doesn't really paint it as a proper story SP campaign.

Titanfall from the start was pitched as an MP game and that's exactly what it is, the campaign and general story mode for the universe of TF was very mediocre so making it SP only or putting way more focus on SP would have left the game being incredibly mediocre and then of course the MP would be in shambles, that's what I can tell you though.

Halo's MP is what it is though and it's been just as popular if not more than the story and brought innovations to the table.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Bat Battlefront II comparison pic is all you needed to know to figure out this game was going to be nothing but a let down. It's playable, fun even, but down right pathetic in terms of lack of / downgraded content.



Single player modes for fps competitive games are pretty much dying. People usually just play the multiplayer and skip over the single player.



arcaneguyver said:
I'm having fun with Battlefront, and I tend to hate multiplayer-centric titles. Oddly, the disjointed single player mission structure works well for me in this case, purely because the dev doesn't have to worry about making the game fit canonically; it's a series of situations that could theoretically happen in the Star Wars universe, without a flimsy plot trying to tie it all together.


agreed. I am at 30 hours played and am loving it. I have played maybe 160 matches or so, and each one plays out differently. One match a tactic I used to go 34-7 K/D flat out does not work against a differnt team.

 

The modes I play, maybe 50% Walker assualt, 30% Supremecy, 10% Blast, and 10% all others. I will say the droid mode is very fun, but will wait until I play with my brothers online for that, commincation would give a major advantage in that mode.

As for content, well like I said 30 hours in. 30 hours is my minimum for a full priced game unless the lesser time is truly specacular. I cant wait to play more tomorrow, so even if I burn out over the next 10 hours this game is a success to me.

Also, the development process is deeper than people give it credit for. At level 30, I feel I have a sizable advantage over a new player.



psn- tokila

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