zippy said:
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Again I dont see the problem with the gamepad controls
The problem is that by rendering both screens at 60 fps each, a LOT of processing power is spent from an already weak cpu. That cpu power could have gone to more players (say 4 player free for all using traditional controllers) or to having more things pop up on screen (enemies, better ai, more details). In this case, parts of the game (graphics, multiplayer, number/quality of objects) are being downgraded because of a gamepad that they needed to put in the game. That is shoehorning. It doesn't matter if the gamepad "adds" to the experience by detracting from other parts of the game








