What's with the fuzz about X1 not having JRPGs then? What difference does it make WHERE they develope a game? Can a Japanese person cook Spanish food in Japan or is it Japanese food then? This is madness..
What's with the fuzz about X1 not having JRPGs then? What difference does it make WHERE they develope a game? Can a Japanese person cook Spanish food in Japan or is it Japanese food then? This is madness..
Ah, I love how this thread has descended into the age old argument of "Do all jRPGs have to be made in Japan?"
jRPG and wRPG are both genres. Back in the late 80s/early 90s there was only RPGs but they divided based on cultural and development backgrounds. jRPGs focussed on telling stories whilst wRPGs focussed on player customisation and player-led storytelling.
The concept that they only represent geographical origin is a simplistic view that tells you virtually nothing about the games in question. No other genre is is defined by geographical origin so it seems absurd to use the jRPG/wRPG as such. We don't do this with any other genre/label so why would it apply to RPGs?
| rolltide101x said: "A spiritual successor to Demons Souls, the action RPG Dark Souls is set in a rich," It is classified as an ACTION RPG despite being made in Japan |
Hmm...and ? A game can be a action rpg AND a jrpg at the same time.
Jrpg = japanese rpg
Sub-category for differents types of jrpg :
-Jrpg "classic" (turn-based, old-school style -> FF, DQ, pokemon, etc)
-ACTION RPG (Nier, dragon's dogma, souls series, seiken ...)
-D-rpg (persona, etrian odyssey, Zhp, etc...)
-Tactical rpg (fire emblem, disgaea, ogre tactics, etc...)
And lot of others sub-category.
so yeah, i agree with bralord.
Dark souls is a jrpg, who was created for international audiance...such as our occidental Nier.
Hmm...1080/720 p ? It's the original topic ? :D

Namiirei said:
Hmm...and ? A game can be a action rpg AND a jrpg at the same time. Jrpg = japanese rpg Sub-category for differents types of jrpg : -Jrpg "classic" (turn-based, old-school style -> FF, DQ, pokemon, etc) -ACTION RPG (Nier, dragon's dogma, souls series, seiken ...) -D-rpg (persona, etrian odyssey, Zhp, etc...) -Tactical rpg (fire emblem, disgaea, ogre tactics, etc...)
And lot of others sub-category.
so yeah, i agree with bralord. Dark souls is a jrpg, who was created for international audiance...such as our occidental Nier.
Hmm...1080/720 p ? It's the original topic ? :D |
You contradict yourself:
"-Jrpg "classic" (turn-based, old-school style -> FF, DQ, pokemon, etc)"
"Jrpg = japanese rpg"
You define jRPG along gameplay lines, but revert to defining it by geographical location in the same post. As I said in my post above, no other genre defines itself by geographical origin as it literally tells you nothing about the game itself. All other genre definitions tell you something about the game you are playing beyond the superficial Country of origin.
sabvre42 said:
|
From the article, Jeremy mentioned this:
| Jeremy said: The only part that’s not optimized is the trees, they look really well with SpeedTree but the implementation of SpeedTree in Unity is really bad actually. If you removed the trees it would actually run extremely well even on a poor computer |
So the raw power of the PS4 lets it get by, but the way that the Unity engine implemented the SpeedTree modeler, it is slowing down the XBox One significantly.
sabvre42 said:
|
Yes it is. 800MHz PS4 and Xbox One 853MHz.
You could do the math with the shaders but it's 1.84TFLOP/s to 1.31TFLOP/s
1.84/1.31=1.405=40.5% faster shaderwise.
PS4 has a much higher pixel-/texelfillrate by design but in most cases fillrate isn't that important today.
captain carot said:
You could do the math with the shaders but it's 1.84TFLOP/s to 1.31TFLOP/s 1.84/1.31=1.405=40.5% faster shaderwise. PS4 has a much higher pixel-/texelfillrate by design but in most cases fillrate isn't that important today. |
Again - Its the XB1 CPU that was overlocked, NOT the GPU. You really need to google this...
Look at basically everywhere including official statements from 2013. GPU is clocked at 853 MHz. That's just 6.6% though.
CPU was clocked from 1,6 to 1.75 GHz, 9.4% more.
http://www.eurogamer.net/articles/digitalfoundry-xbox-one-gpu-receives-speed-boost
https://www.techpowerup.com/gpudb/2086/xbox-one-gpu.html
http://www.extremetech.com/gaming/156273-xbox-720-vs-ps4-vs-pc-how-the-hardware-specs-compare
Not that it's such a big difference. The Xbox One GPU would need to clock at 1.2GHz to have the same floating point output.
LivingMetal said:
I don't because it's useless just as much as it's useless to put a "J" in front of "RPG" to denote origin. It's just as useless to call Assassin's Creed a French Action Adventure. And you know it, but you are not willing to be consistant with your argument because you have none. Do you call BlazBlue a Japanese Fighter while calling Killer Instinct an American fighter? Of course not. Please, really think about what you are saying. How about calling Rayman an F-Platformer, Mario a J-Platformer, and LBP a B-Platformer? This is YOUR logic being appiled here. |
Right, it's like calling 'The Simpsons' TV show a Korean TV show because that's where they do all the animation.
Or the iphone, Xbox One and Playstaion 4 Chinese phones and Chines gaming consoles because that's where they are mostly assembled.
| jason1637 said: Well that sucks. It would be better if the x1 had a better gpu. Maybe directx12 can help. |
True, but even if it had what Tim Schaefer, the creator of Unreal Engine, wanted a 2.5 Tflops GPU - in reality it wouldn't appear that much different. GPU power is, like sound powered speakers, you have to double your power to make much of a noticible differance. The original Xbox's GPU was 2.5 times more powerful than the PS2, but did most games look that much different? (And the GameCube was almost as powerful as the Xbox - did GameCube games look better than PS1 games?)
DirectX 12 should help. It has shown some signifiant improvements on old DirectX 11 cards, and we still don't have any native DirectX 12 Xbox One games yet.