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Forums - Gaming - Generation of Delay

bananaking21 said:
Delays arent the problem. Gaming development is A LOT more complex than it used to be. its very hard to estimate how much time development needs and how smoothly things will go. i am all up for delays if it means a proper and finished product.

the problem is with announcing games to early. for example The Division, it was announced E3 2013 for fucks sake, it was way to early to announce it, the game got delayed a lot, they needed to downgrade the visuals (a problem completely avoidable if they didnt announce early, since nobody would have seen how good it looked in 2013). if they would have just announced at this years E3, it wold have been A LOT better.

another example is quantum break. that game will have 3 years between announcement and release. its just insane. it was one of the first games announced for the xbox one. just let that sink in.

That's not the problem at all. They announce it early because otherwise they wouldn't have anything to show. They get you hyped early, they promise a release date and then you forget about the game... months later you start to remember the game is supposed to come out in a couple of weeks and then it gets delayed.

It's a very real problem, nothing to do with early announcements. Imagine if developers showed  trailers months before those games came out? Yes, we wouldn't have games to look forward because everything is coming out in 2017.



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SpokenTruth said:
midrange said:
SpokenTruth said:

So your solution is what...?  More exact, strict deadlines when dealing with products that can take 4+ to develop?


How about not creating hype for a game that is nowhere near completion. The answer is simple, announce the game when the game is almost complete. Not when you are in alpha

That requires the entire entertainment industry (not just console video games) to alter how marketing is handled.

Do you have any idea how often movies get announced and then delayed?  Or the fact that many delays are not even development related but rather to ensure best launch sales potential?   Given that the majority of sales come in the first few weeks for most games, launch date is crucial.  Competition for dollars against all of the entstry is crucial.  

And most delays aren't evn true delays given that a specific date isn't usually given when delays hapen. Only a targeted release period.  If that period becomes too crowded or a better launch window presents iitself, you can be damn certain they are going to take it.

There's an argument to be had about avoiding competitive dates. That makes sense. But that problem is not as hard to side step IMO. My solution is to announce a game within the year it will be released (preferably 6 months) and adjust the week it releases on based on what coming out on your planned release date.

Currently we have games being announced 2-3 years before actually being released. Would Nintendo/ other game companies suffer if they announced Xenoblade X last December instead of January 2 years ago? Is it really helping anyone that Nintendo announced zelda last year at E3 with a 2015 deadline despite it not being close to finished? Developers have only themselves to blame for putting a time limit on themselves. For all the shit the cod takes, I actually enjoy how each cod is announced the year it is ready to release, not 3 years before release. I truly enjoyed how Bethesda announced fallout 4 months before release. It gave them enough time to market the game, avoid conflicting dates, have the game polished, and launch the game in time for the holidays.



It use to bother me more, but these days I rarely manage to buy a game within first few months of release anyways.



Games take much more time and resources to make. Simple as that. Everybody knows Miyamoto's famous quote and it still holds true. However, Zelda U is getting on my last nerve. Sometimes, it seems like Aonuma is just covering something up...like a NX release.



Games are lot more complicated and difficult to make, so if they release it, there isn't much time on quality checks and makes it really buggy and frustrating..

But yes, a lot of games are getting delayed and a lot more often :/



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Aeolus451 said:
It irks me when other gamers complain about delays. Delays are a good thing because the dev either says "hey everyone, we need more time to give our fans a polished game, so we're gonna delay it" or "hey, we ran out of time with our deadline, so we'll just release a buggy game and patch some of it later on."


There's no problem in delaying rushed games, like Star Fox Zero. But there's problem when you delay games with a big development time. A game in development for 4-5 years and get delayed? Something must be wrong for not going to be able to develop a good game with all that time.



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SpokenTruth said:
Pavolink said:
Aeolus451 said:
It irks me when other gamers complain about delays. Delays are a good thing because the dev either says "hey everyone, we need more time to give our fans a polished game, so we're gonna delay it" or "hey, we ran out of time with our deadline, so we'll just release a buggy game and patch some of it later on."


There's no problem in delaying rushed games, like Star Fox Zero. But there's problem when you delay games with a big development time. A game in development for 4-5 years and get delayed? Something must be wrong for not going to be able to develop a good game with all that time.

Not all delays can be anticipated nor are they all development related.  Many are for fitting into a better relase window because other games were announced for it or delayed into your window.  Sometimes one delay can impact the rest of your schedule and it requires adjusting.  Other times it's to fit different quarterly or annual portfolios.

But you know, I guess poor management is the only reason for some people (unless it's their favorite company...then it's reasons).

Unanticipated delays should be a rarity, if they aren't thats either poor managment or poor understanding of the market. 



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Pavolink said:
Aeolus451 said:
It irks me when other gamers complain about delays. Delays are a good thing because the dev either says "hey everyone, we need more time to give our fans a polished game, so we're gonna delay it" or "hey, we ran out of time with our deadline, so we'll just release a buggy game and patch some of it later on."


There's no problem in delaying rushed games, like Star Fox Zero. But there's problem when you delay games with a big development time. A game in development for 4-5 years and get delayed? Something must be wrong for not going to be able to develop a good game with all that time.


Length of development of a game has nothing to do with a game getting a delay to fix issues with it. If that shenmue game would be released with bugs, it needs to be delayed to fix that. Most bugs won't be known til later in development and testing.



SpokenTruth said:
Dr.Henry_Killinger said:

Unanticipated delays should be a rarity, if they aren't thats either poor managment or poor understanding of the market. 

Did you even read what you wrote? 

Yah I did, that's why I added should be, implying they aren't. In a sense, if a delay isn't unanticipated its planned for, and if its planned for then that's even more sinister because the company is effectively lying to consumers. They wouldn't do that would they?



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank