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Forums - Gaming - Generation of Delay

What bothers me is that developers are so sure about the dates they set to release their games and then they just delayed them. I understand setbacks happen during developement but just don´t say anything until you are 100% sure the game is in perfect state to release on the date you set.



                                                                                     

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SpokenTruth said:
Delays suck.

Broken game suck even more.


Stop the entitlement mentality and be damn thankful they are putting effort to making a better product for you.

There is a difference between being entitled and being informed consumers that hold companies responsible, instead of mindless wallets.

Broken games are nothing but excuses, especially when games releasing with day 1 patches are just as prevalent this generation. Delay's don't and haven't guaranteed polished games at all.

All being complacent does is punish dev/publishers who are responsible with their products and release finished products on time, and makes them delay more.

 

In fact, I'd say Delays and Broken Games aren't opposites, rather they are simply different forms of the same thing, poor planning. 



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Pavolink said:
I hate unfinished games with passion. It just portraits a bad image of the company, it reeks inefficience.





Currently most hyped for: FFXV and Zelda U

It irks me when other gamers complain about delays. Delays are a good thing because the dev either says "hey everyone, we need more time to give our fans a polished game, so we're gonna delay it" or "hey, we ran out of time with our deadline, so we'll just release a buggy game and patch some of it later on."



RolStoppable said:
Dr.Henry_Killinger said:

Delay's don't and haven't guaranteed polish games at all.

Of course not. A delay doesn't mean that a developer relocates to Poland.

Thx Rol



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

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SpokenTruth said:
Dr.Henry_Killinger said:
SpokenTruth said:
Delays suck.

Broken game suck even more.


Stop the entitlement mentality and be damn thankful they are putting effort to making a better product for you.

There is a difference between being entitled and being informed consumers that hold companies responsible, instead of mindless wallets.

Broken games are nothing but excuses, especially when games releasing with day 1 patches are just as prevalent this generation. Delay's don't and haven't guaranteed polish games at all.

All being complacent does is punish dev/publishers who are responsible with their products and release finished products on time, and makes them delay more.

 

In fact, I'd say Delays and Broken Games aren't opposites, rather they are simply different forms of the same thing, poor planning. 

So your solution is what...?  More exact, strict deadlines when dealing with products that can take 4+ to develop?

I don't know what the solution is, and at this point I doubt there could be one,

but the first step is admitting its a problem. Second step could be bringing AA games back. Maybe if we had games to play in droughts even indie games with strong marketting, they wouldn't have to announce games that arent even close to being released just so that we forget that we are waiting. Delay's, Broken Games, Droughts, and Oversaturation are all results of poor planning, lack of focus,, and irresponsbility



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Delays are annoying, but I prefer a delay than a cancellation or a bad product. Besides, there are hundreds of games out there. Literally hundreds, there's no way to be leftwith nothing to play.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

@OP You may have some fair points. However, you also have to take into account that in this age of bloated budget, HD "AAA" games, it takes a lot more time (and money) to make these things. Even though many of them are becoming more and more flash and less and less substance (the perfect example being The Order 1886).

The problem isn't delays. The problem is that the industry itself, in becoming more popular and becoming "mainstream entertainment", lost sight of what made people want to play video GAMES in the first place, which was that the good ones at least were FUN to actually play. And sadly, there is a whole generation or two of gamers now, who willing and blindly eat that shit up. I have long referred to it as the "Gamestop Culture", where you've got millions of young (and even old) gamers, who rush to go pre-order the "next big thing", whether it's the next Halo, or the next GTA, or the next Tomb Raider, or the next Final Fantasy, or the next CoD, or the next Assassin's Creed, or the next Uncharted, or the next Tomb Raider, or some bullshit like Destiny or TitanFall, etc. ect. etc. etc.

And they are likewise concurrently conditioned to not only accept, but gladly support things like having to pay extra money to play online modes in the game you ALREADY bought. Or paying for "DLC" to unlock content already in the game you ALREADY bought. Or getting pre-order bundles to get special content that is IN the game you ALREADY bought. IE all shit that a game owner should have full access to, the instant they shelled out $60 for the game in the first place, without having to pay a single dime extra.

The gaming industry has become just as ridiculous and shallow as the movie industry, wherein bloated budget "blockbusters" are the order of the day, ever year, and people flock to them in droves whether they're good or not. And remakes, reboots, rereleases and pointless sequels are more and more and more frequent. And gamers just eat that shit up, gladly, because they've been conditioned to. Not ALL gamers, but obviously too many, enough to "vote with their dollars", showing these gaming corporations that "this is what gamers want".

Thankfully, that is WHY the indie scene exists, and why it's so good that it DOES exist. I'm willing to accept a game delay, if the game is actually going to be GOOD, heavy on substance, light on bullshit, and actually worth my hard-earned money.



Troll_Whisperer said:
Between delays and broken-ass games, I'll take delays.


Between delays, broken-ass games, and great games that come out on time, I'll take the great games that come out on time



SpokenTruth said:
Dr.Henry_Killinger said:
SpokenTruth said:
Delays suck.

Broken game suck even more.


Stop the entitlement mentality and be damn thankful they are putting effort to making a better product for you.

There is a difference between being entitled and being informed consumers that hold companies responsible, instead of mindless wallets.

Broken games are nothing but excuses, especially when games releasing with day 1 patches are just as prevalent this generation. Delay's don't and haven't guaranteed polish games at all.

All being complacent does is punish dev/publishers who are responsible with their products and release finished products on time, and makes them delay more.

 

In fact, I'd say Delays and Broken Games aren't opposites, rather they are simply different forms of the same thing, poor planning. 

So your solution is what...?  More exact, strict deadlines when dealing with products that can take 4+ to develop?


How about not creating hype for a game that is nowhere near completion. The answer is simple, announce the game when the game is almost complete. Not when you are in alpha