GribbleGrunger said: #59 PS4 Nathan Drake Bundle (down 7) |
Who is buying this with the bundle's price cut days away?
GribbleGrunger said: #59 PS4 Nathan Drake Bundle (down 7) |
Who is buying this with the bundle's price cut days away?
SWORDF1SH said: I had a feeling you might link this. I'm sure I read that you can use the DS4 to replace the Move. This is why the controller was designed with the light bar. You can bet your bottom dollar that Sony will have options for 1 or 2 handed play. They took the same stance with Move games on PS3. So I would say you will be able to play with one hand and the DS4 can replace the move. |
Think about the practicality of playing that with the Dualshock, regardless of whether they allow it or not.
On another note. Germany are getting ready for Black Friday:
The PS5 Exists.
GribbleGrunger said: Think about the practicality of playing that with the Dualshock, regardless of whether they allow it or not. |
hold the DS4 like you would and now take away your left hand. You effectively have the same thing as a move controller. They did the same for thing to replace the navigation controller on the PS3 but holding it with your left hand instead. I think it's effective way to do it and a lot more comfortable than you think.
SWORDF1SH said:
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Yes, and it was awful. You'd need to hold two dualshocks in that way to emulate what this game is doing with two MOVEs and aiming would be just not intuitive. How would you hold two bearing in mind that the analogue stick is on the lef hand side? VR will die if they try this.
The PS5 Exists.
GribbleGrunger said:
Yes, and it was awful. You'd need to hold two dualshocks in that way to emulate what this game is doing with two MOVEs and aiming would be just not intuitive. How would you hold two bearing in mind that the analogue stick is on the lef hand side? VR will die if they try this. |
Holding 2 DS4 wont be an option but 1 handed play will probably be. I could easily play the heist with the 1 DS4 (It would be a little less awesome without the ability to slap clips into your gun). It's a tried and tested method already employed by Sony on the PS3. The PSVR install will be small so making games that will make it even smaller (Requiring Move or 2 Moves) wouldn't be very smart.
SWORDF1SH said: Holding 2 DS4 wont be an option but 1 handed play will probably be. I could easily play the heist with the 1 DS4 (It would be a little less awesome without the ability to slap clips into your gun). It's a tried and tested method already employed by Sony on the PS3. The PSVR install will be small so making games that will make it even smaller (Requiring Move or 2 Moves) wouldn't be very smart. |
I'm sure there will be prenty of experiences that work well with Dualshocks but some experiences will stand or fall on good implementation of the MOVE controllers. It needs a redesign though because it's too straight, too fat and the buttons are too small. ANYTHING that reminds you that you're holdiing a controller will immediately destroy the illusion of VR. If you are required to hold a bat then it must feel like you're holding a bat or if you are required to hold a gun then it must feel like you're holding a gun. MOVE games were just gimmicks but VR has the potential of becoming a completely new experience. Break that immersion in any way and destroy VR overnight.
The PS5 Exists.
GribbleGrunger said: ANYTHING that reminds you that you're holdiing a controller will immediately destroy the illusion of VR. |
Playing with a controller has never ruined my immersion when I've played with Oculus Rift...
Teeqoz said:
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You're one person and it depends on what games you are playing. In 'The Kitchen' for instance, they went with the Dualshock because whilst holding it on your lap it fooled the brain into thinking your hands are tied. In 'the Heist', they demoed it with two MOVE controllers because they could fool the brain into believing you were holdiing a gun and a clip. With some games it won't matter but the moment it becomes a 'workaround' (as it did with the Dualshock/MOVE controller combo), it begins to unravel. Like I said though, the MOVE needs a redesign because it still doesn't feel that comfortable in your hand and it's too straight. It needs to be slightly angled down at the end so you're not twisting your wrist too much.
The PS5 Exists.
GribbleGrunger said:
You're one person and it depends on what games you are playing. In 'The Kitchen' for instance, they went with the Dualshock because whilst holding it on your lap it fooled the brain into thinking your hands are tied. In 'the Heist', they demoed it with two MOVE controllers because they could fool the brain into believing you were holdiing a gun and a clip. With some games it won't matter but the moment it becomes a 'workaround' (as it did with the Dualshock/MOVE controller combo), it begins to unravel. Like I said though, the MOVE needs a redesign because it still doesn't feel that comfortable in your hand and it's too straight. It needs to be slightly angled down at the end so you're not twisting your wrist too much. |
Well yeah, I'm not too keen on the idea of using a DS4 as a Move controller substitute, but you can have a standard control scheme in a VR game, and a controller doesn't break your immersion in those games. You don't really think about the controller, regardless of if you're wearing a VR headset or if you're not. You basically forget that you're holding it, despite using it to control.
GribbleGrunger said:
You're one person and it depends on what games you are playing. In 'The Kitchen' for instance, they went with the Dualshock because whilst holding it on your lap it fooled the brain into thinking your hands are tied. In 'the Heist', they demoed it with two MOVE controllers because they could fool the brain into believing you were holdiing a gun and a clip. With some games it won't matter but the moment it becomes a 'workaround' (as it did with the Dualshock/MOVE controller combo), it begins to unravel. Like I said though, the MOVE needs a redesign because it still doesn't feel that comfortable in your hand and it's too straight. It needs to be slightly angled down at the end so you're not twisting your wrist too much. |
It's all about toeing that fine line of awareness; Teeq, you may actually be agreeing with GG's sentiment. If you are not present to the presence of the controller, due to seamless integration, your experience will most certainly not be ruined. However, we've all suffered through poor implementation that removes your focus from the game and directs it to the controller. Destiny, while failing mightily to deliver a coherent story (Think drunk uncle at holidays.), had near flawless controls that you never had to think about. I'm personally quite interested to see what new archetypes of controllers come out of the VR/AR push (swords, guns, sports equipment, etc.). Frankly, the "prop" controller will contribute to the immersion in certain circumstances, not detract from it. This should be a fun, new evolution, especially for us video game ancients.