jason1637 said: Ok i said they will make it as powerful as a gaming pc which can last for 10 years because if they do this they can have a longer generation and that would mean nintnedo makes more money and the platforms can do better #. Think about if the console last 10 years and sells 6 million each year thats 60 million while the handheld last 10 years and sells 8 million each year that 80 million. So thats 140 million my nintendo account on dedicated systems and about 100 million my nintendo accounts from mobile, also around 30 million my nintendo accounts from pc. Thats 270 accounts and those will increase nintendo revenue in the long term. |
The problem with that plan is that it is not doable. Tech advances too fast.
Current GPUs and AMD CPUs (and also most ARM processors) are made using the 28nm process, first introduced in 2011, but right now we're in the middle of a transition, going from the 28nm process to a 16nm one. What that change means for a GPU is to double the performance per watt ratio. A 100W GPU at 28nm will be half as powerful than a 100W GPU at 16nm, and that's without counting the improvements that a new architecture brings with it that will make that gap even bigger.
To make it clear, just look what happened during the last transition: check this comparison of the HD 6970 launched in late 2010 using the tried and tested 40nm process and the HD 7970 with the, back then, new and still not mature (so it had its flaws an couldn't be pushed to the limit) 28nm process. And now compare the 6970 to the 290X made in a mature 28nm. (If you want to argue that this only happens with the top end cards, compare the 6870 vs. 7870 and the 6870 vs. 280X) And that's in the span of 5 years, imagine in 10!
And that's a bigger problem than you think because if Nintendo plans to launch NX by the end of 2016 or early 2017, they will probably have to use the "old" 28nm process because Apple and other Co. will pay more to get the first 16nm chips.
In ten years, the NX will be obsolete, like a PS2 compared to a PS4 or worse.
bdbdbd said: @JEMC: I was going to say that the developers always complain about something - but so it seems that in terms of raw processing power PS4 has a weaker CPU than PS3. So, it really is just fixing the last gen issues with not being able to run games on 1080p/60Hz. Or if they did, polygon count was low. About Steam I fully agree. But let's see what happens next. Once people start complaining, maybe (doubtful as this is Valve we're talking about) Valve does something about the matter. I'm just thinking that the GPU would need to output 3D on a TV screen, on AR helmet, handheld, all kinds of stuff with varying degree of hardware effects with the same program code. And it should be forward compatible (like the CPU too). Nintendo's intention wasn't to emulate it via software, but to have compatible hardware. Of course, they would need to use different SoC on a handheld than on a home console.
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Luckily, Nintendo's past GPUs weren't too different than what the market had at the time, it's just the CPUs with the IBM architecture that were different. I'll be very surprised, and disappointed, if Nintendo keeps using IBM chips for NX.
And Nintendo doesn't need a special GPU to take care of all that, any GPU can do it as long as it has enough power. But a more powerful GPU is also a more expensive and power hungry GPU, so there's always the cost/performance fight.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.