bdbdbd said:
Darwinianevolution said:
bdbdbd said:
dongo8 said:
On the subject of NX news, they just mentioned the NX a little bit as I type this, nothing important yet though. What I wanted to say is I think the fact that Nintendo said they will be using cloud based services for data sharing between devices tells me that there really may be a discless system in the works and they are going all digital this gen. It makes a lot of sense, and I am excited to see what the actual plans are, I wish they would unveil more!
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Going all online is an effective way to dig your own grave... So I don't that'll happen. But if it's combining handhelds and home consoles, cartrige seem plausible medium.
Then again, online distribution (direct to customer) is the complete opposite to blockbuster model, where you sell huge amounts of games to a small number of distributors, which makes sure that the big publishers stay away from NX (which would be good thing from my point of view).
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Cartridge-based console, yes. Full digital only console, no. Many people have no problem spending 40-50€ in a physical game, way less people is comfortable paying those prices for a digital game.
Also, how is getting publishers away from the NX a good thing? Nintendo will multiply its output fusing HH and HC, but they need 3rd parties if they want to get people on board and avoid software droughts. Nintendo would be fine with 1/3 or 1/4 of the 3rd party support Sony has, but little to no support would axfixiate the NX.
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Well, getting publishers away isn't a good thing per se, it's just that the blockbuster model and big publishers dictate pretty much everything available on retail. In the same way the big publishers whine they can't compete Nintendo, the smaller can't compete the big ones. I don't think the AMD twins had physical media if wasn't for the big 3rd parties. MS have been putting everything the can online for the last 20 years, and Sony already released a handheld that's online only. Direct to customer model is disruptive to blockbuster model. Nobody wanted to distribute music online before they had to. Nobody wanted to distribute movies online before they had to. Nobody wants to distribute games online before they have to.
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Yeah, I see what you mean. Big 3rd parties lose a decent amount of control in a fully digital market. On PC and mobile, they can afford that due to the massive instalbase and the fact they could just create their own distribution services (Origin, UPlay...). On consoles, however, they have to go through the service of the manufacturer, so they might want to keep their control over physical media, at least. For Sony, MS and Nintendo, a digital only service would give them more weight on their negotiations over mayor 3rd party publishers (minor 3rd party companies don't care about market control, they just want their games to keep them afloat).
Still, a digital-only console would be a nightmare for people with weak internet connections or no internet at all, and the smaller installbase can't guarantee Steam-like prices. And a Digital-only Nintendo console would give major publishers an excuse to not develop for the system, saying "it's too risky", despite the fact PC and mobile are almost fully digital now, and are the markets with the biggest growth rates on the industry.