spemanig said:
Ljink96 said: You know, the Sonic Advance games were pretty good. If they could do something like that I'd be cool with sonic. Going fast is his trademark but what made the classic games so great was that they balanced the speed with the platforming. Now all sonic does is find different ways to go fast and not even look to take in the environment. I hope they mean this. |
Sonic Advance 2 was the best Sonic game ever made. That's the real casualty. That that series was succeeded by Rush.
Good control. Good, roller coaster-like level design that organically aided in forward motion without wrestling control away from the player and wasn't devided into sections who's pacing was interupted by springs meant to hide load times. Enemies that functioned more like obscacles than enemies. Speed being a reward for uninterupted platforming and sustained momentum via the sonic boom rather than being relegated to a button. Air tricks that were implemented, not to frivoloulsly add to an arbitrary score board, but to offer a greater degree of mid-air control while traveling at high speeds. Also, no homing to substitute for good level design.
You know, a good Sonic game.
Also, it had this:

|
The Sonic advance series, imo, was the best 2D Sonic, as it improved and arguably perfected the classic 2D games.
As for 3D, I think "best" would fall squarely in the middle of SA2 and Sonic Generations.
With regard to SA2, even with all of its technical failings, it was fun, it has shining inklings of good engaging design, and most importantly, it improved upon SA1. If Sonic team stuck with the formula instead of abandoning it and looking for a new gimmick this would've worked wonders.
Generations hit on this as well, and improved upon its predecessor of Unleashed. My biggest gripe with it however was 2.5D.