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Forums - Gaming - SEGA: 'Future Sonic games to be inspired by classic Sonic'

Yeah can't even sense them that much ever since I started playing on my PS3. The first and last thing I played a Sega game on my PS3 is their game "Resonance of Fate". It's quite cool in the trailer but it's actually gets boring fast once you played it. Though I still manage to platinum it maybe because it's not that hard to platinum. Hope they make a nice comeback on the new gen consoles.



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The Sonic Franchise is what happens when a developer is so insecure about their product that it is destroyed by what the fans want...



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

spemanig said:
Ljink96 said:
You know, the Sonic Advance games were pretty good. If they could do something like that I'd be cool with sonic. Going fast is his trademark but what made the classic games so great was that they balanced the speed with the platforming. Now all sonic does is find different ways to go fast and not even look to take in the environment. I hope they mean this.


Sonic Advance 2 was the best Sonic game ever made. That's the real casualty. That that series was succeeded by Rush.

Good control. Good, roller coaster-like level design that organically aided in forward motion without wrestling control away from the player and wasn't devided into sections who's pacing was interupted by springs meant to hide load times. Enemies that functioned more like obscacles than enemies. Speed being a reward for uninterupted platforming and sustained momentum via the sonic boom rather than being relegated to a button. Air tricks that were implemented, not to frivoloulsly add to an arbitrary score board, but to offer a greater degree of mid-air control while traveling at high speeds. Also, no homing to substitute for good level design.

You know, a good Sonic game.

Also, it had this:

The Sonic advance series, imo, was the best 2D Sonic, as it improved and arguably perfected the classic 2D games.

As for 3D, I think "best" would fall squarely in the middle of SA2 and Sonic Generations.

With regard to SA2, even with all of its technical failings, it was fun, it has shining inklings of good engaging design, and most importantly, it improved upon SA1. If Sonic team stuck with the formula instead of abandoning it and looking for a new gimmick this would've worked wonders. 

Generations hit on this as well, and improved upon its predecessor of Unleashed. My biggest gripe with it however was 2.5D.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

spemanig said:
I frankly don't buy anything they say until I see results. They haven't made a single quality 3D Sonic. Not one.


I feel that way also. Sonic Adventure 1 and 2 came close but was were vastly overated at the time of release when they actually got many 9/10s when in my opinion deserved 7s at best...



Urgh, they're regressing now. That's great ya know... 



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spemanig said:
Nem said:

Nope. You are judging it from today's standards, not the time when it launched.  And again, i am talking about the speed stages, not the whole game. And Sonic 06 is an incomplete game. Its unfair to be saying its bad when it wasnt even done. Everything was broken. The hype for it was real though. Its why it ended up selling loads regardless.

They did not perfect what they had with the sonic gameplay on SA2, so obviously it did not move to the levels where its perfected by today's standards.

I will agree that the 2D wheel was perfectly drawn though.


Todays standards!? SA2 was always garbage. I hate when people say that. "Today's standards." As though people 15 years ago couldn't tell if a game was a crappy mess or not. Wind Waker isn't just good by "todays standards." It's good. Super Mario World isn't just good by "todays standards." It's just good. OoT isn't just good by "today's standards." It was always good. SA2 was never not a shit game.

Again, so am I. The speed sections were literally just as bad as everything else. The game was crap. The controls were bad, the camera was bad, the story was bad, the voice acting was bad, the script was bad, the level design was bad, the animations were bad, and the graphics/art direction was bad. Literally everything in that game outside of the soundtrack was fermented fecal matter. At least Sonic 06 and Boom have the excuse of being incomplete. SA and SA2 were bad and still released complete on purpose.

Mario 64 is still good today. That was Mario's first 3D game. SA1 and SA2 were abominations the days they came out. They came out on stronger hardware and still sucked ass. There was nothing to perfect. They were just terribly designed games from inception. A 3D Sonic game should borrow absolutely no ideas from them. No rolling around at the speed of sound. No homing. No terrible level design. Nothing.

I'll also have to disagree here too. I remember my tiny little mind loving SA1 and SA2 before I started to notice flaws later on when I got older. Same for my older brother too when he was 14 when the game launched. By that logic, then games like Goldeneye shouldn't be revered when it was launched. 

Also, it's your opinion what's a fun game and what's not a fun game...you can't treat everything like a textbook. Also the controls were the best the 3D sonic games has ever been imo (kinda sad but true).