spemanig said:
Again, so am I. The speed sections were literally just as bad as everything else. The game was crap. The controls were bad, the camera was bad, the story was bad, the voice acting was bad, the script was bad, the level design was bad, the animations were bad, and the graphics/art direction was bad. Literally everything in that game outside of the soundtrack was fermented fecal matter. At least Sonic 06 and Boom have the excuse of being incomplete. SA and SA2 were bad and still released complete on purpose. Mario 64 is still good today. That was Mario's first 3D game. SA1 and SA2 were abominations the days they came out. They came out on stronger hardware and still sucked ass. There was nothing to perfect. They were just terribly designed games from inception. A 3D Sonic game should borrow absolutely no ideas from them. No rolling around at the speed of sound. No homing. No terrible level design. Nothing. |
I'll also have to disagree here too. I remember my tiny little mind loving SA1 and SA2 before I started to notice flaws later on when I got older. Same for my older brother too when he was 14 when the game launched. By that logic, then games like Goldeneye shouldn't be revered when it was launched.
Also, it's your opinion what's a fun game and what's not a fun game...you can't treat everything like a textbook. Also the controls were the best the 3D sonic games has ever been imo (kinda sad but true).







