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Forums - Gaming - We're Being Screwed - Decline of AAA Value

Well, I've poured over 210 hours into the witcher 3.... It's more consumers screwing themselves, isn't it?



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Shadow1980 said:

Here's the history of game prices in the U.S.:

Games are cheaper than ever.

But what about content? Well, has that guy ever played old 8-bit & 16-bit games? They weren't exactly bursting at the seams with content. Except for JRPGs, most games back then could be reasonably beaten in one to three hours. Action games with massive open-worlds offering 40+ hours of content in a single playthrough was something that just didn't exist 20+ years ago.

By any objective standard, on average we are probably getting the best value for our money from mainstream AAA experiences.


Indeed. The US has had a very sweet deal.

The rest of the world though... not so much. Though to be fair i should only speak of europe. But well... it is true that new gen AAA games are coming out with intrusive DLC practices, and despite the american situation, i just can't aprove of that.



Trunkin said:

I'd say sixth gen is the best place to start because that's when gaming was really mainstream, and also when multiplats became a really big thing. Iirc potential revenues for game publishers jumped way up that gen.

As far as "value" goes, most games I remember from back then were around 15 hours.i Don't really recall any blockbuster titles that were in the realm of 7 hours.

Okay, short 6th-gen blockbuster titles:



I wouldn't mind shelling out $60 for a 10 hour, phenomenal single player experience.



Conina said:
Trunkin said:

I'd say sixth gen is the best place to start because that's when gaming was really mainstream, and also when multiplats became a really big thing. Iirc potential revenues for game publishers jumped way up that gen.

As far as "value" goes, most games I remember from back then were around 15 hours.i Don't really recall any blockbuster titles that were in the realm of 7 hours.

Okay, short 6th-gen blockbuster titles:

Holy shit!

Guess I'll be eating my words. I don't know if I'd count games like DMC and GoW, or fighters, as they generally have a lot of replay value, but I did not remember Sands of Time being so short. I was sure Sly Cooper was longer, too. Actually I kinda thought all of the games I've played from that list were a good 5-8 hrs longer. :/

Actually, while we're on the topic of value, game prices do drop super quickly these days. Back when I was younger my siblings and I would split the costs for the games we bought, so the most I've actually payed for a game out of pocket was $30 about a week ago for SSB3ds, and before that was $25 for Shadow of Mordor a couple months ago. If someone really think games aren't worth the $60 asking price, they need only wait like 6 months to get it for half price...unless you're buying a Nintendo game.



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Trunkin said:
Shadow1980 said:




I see. Looking at the graph after reading your post, it makes more sense to my eyes.

 

I'd say sixth gen is the best place to start because that's when gaming was really mainstream, and also when multiplats became a really big thing. Iirc potential revenues for game publishers jumped way up that gen.

As far as "value" goes, most games I remember from back then were around 15 hours.i Don't really recall any blockbuster titles that were in the realm of 7 hours.


It's also the gen where game quality and variety really started to decline and stagnate. :(



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

It's the same nostalgic bullshit I hear all the time.

As a few thankfully mentioned, inflation is playing a huge role here. Games are much cheaper nowadays. Publishers could have easily raised the game prices by $10 this gen (which they did during the 7th gen) to make up for the loss of money value that occured during the last 10 years.

The other thing is that the games used to have more meat to it.
In reality, either they didn't or if they did, they accomplished that due to bad game design.
Games were a lot more simple back then so it was much easier to create longer or more levels as minimum effort was needed to create them. For example look at Halo. It was an excellent game for sure and the wide areas were amazing but it had a lot of very very similar looking corridors as well. By removing or shortening those sections, the game could've been shorter by an hour or two without losing anything worthwhile.
The other thing is backtracking. It was very commonly used in the 6th gen and obviously artificially lengthens the game without adding anything to it.

But those are things many like to forget when they remember the games of the past.



Barozi said:
But those are things many like to forget when they remember the games of the past.


You sorta mentioned it with the "bad game design part", but if we go back to the NES/SNES days, games were artificially lengthened by making them much more difficult, and often not in a good way. In reality the amount of content in many of those NES/SNES classics are astoundingly low.



Carl2291 said:
Who is he to dictate what is and isn't worth $60 to the general consumer?

100%.

 

The market will always give the best answer to these type of questions. No matter what the product is.



I cannot imagine toilet-free life.

Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.

-Downtown Alanya Kebab magazine issue no.198

WC4Life said:
Carl2291 said:
Who is he to dictate what is and isn't worth $60 to the general consumer?

100%.

 

The market will always give the best answer to these type of questions. No matter what the product is.

So no more Tony Hawk or NBA Live.