John2290 said: After another 3 or so hours I have to point out the majour balancing flaw with the walker gears, they should not be on any map for players whose level is low and hasn't unlocked any explosives or means to take these bastards down. Walker gear+ shield on your back and a helmat equals invinsability in MGO right now, I hope this evens out later as people level but as of right now this problem is almost game breaking, a whole team can be wiped out in like 10- 15 seconds. I'll wde through more of it more I make a judgment. |
I also agree. Walkers are way too overpowered even without shields or helmets. It's incredible that one idiot spawn camping with one can wipe out an entire team. That is a bigger problem right now. There's a need to turn off Walker Gears as an option on Automatching and on created matches, as they kill the stealth purpose of the game. Only three game modes at launch is pretty reasonable, but I'm disappointed that there isn't an option to turn off the Bounty Hunter fultoning option on created matches.
Yesterday, I've been having fun with the game, even if I'm getting killed a lot. Infiltrator is really a very hard class to play with, as the Stealth Camo is not as effective as one thought it would be since you're still somewhat visible. However, if you use it wisely and at the right time, it can make you pretty dangerous. Customization is paltry at the moment, but I really hope there's some room for improvement. Overall, the game feels a bit barebones. Maybe it's the interface, the streamlined gameplay, the poor customization, the lack of game modes or just trying to compare it with the previous one.
I used to be very ambitious but rubbish on the previous MGO, but now I'm trying to have fun with my character this time.
Mr. No is back better than ever.