I replayed it through emulation, ( I own and old PS1 and an original copy somewhere, so it isn`t piracy by USA law, emulated because of save states), and my God, I missed those unique features so much! The Art style, the soundtrack, the gameplay, everything is just superb. What I think is the most impressive is that even not having puzzles, the games requires you to think and not believe what you immediatly in front of you. Like, the game requires you to pay attention on the scenario for possible spots that are unreacheable, so it`s up to the PLAYER pay attention and when getting determined ability remembering " in that place there was a grade, i got the fog, now i can get there!" or " I have the double jump now, now I can get to that place in the Library", modern games are too straightforward and exploring became secondary, if the game were made today when seeing thar space in the scenario there would be a message " Need bat transformation to get here" and once you got bat a window would pop-up telling to look at the map because now you could access the marked areas.
And the twist of Richter, the game makes you think " there`s something strange here", but not telling directly to you, it`s up to the player to problematize the whole Richter situation and keep exploring even being able to go to his place and beat him once you get the bat. And for exploring and getting the rings, you get rewarded with an inverted castle! Wich game has such a huge twist nowadays? One that actually doubles the play value? I believe that the discovery of the inverted castle should be in the lists of most shocking or unexpected gaming moments, the game don`t hint nothing that it will happen.
I love Symphony of The Night because it`s a game the rewards players curiosity, attention and patience to explore the scenarios.









