potato_hamster said:
Yet it continues to be lost on people that having multiple specifications within a system adds costs to develop on that platform, that goes up almost linearly per specification. So on top of your check list, you can add |
This is kind of like saying though to the guy who hasn't gotten laid in five years, that he might not attract every supermodel by having a more brash persona. So what? At least it might get him some play and that's a lot better than where he's at now.
Third party multiplats are not going to save Nintendo anyway. Nintendo has almost always had the lowest selling multiplats even in the GameCube era.
Besides they already ARE two different specifications to support Nintendo today. It's called the Wii U and 3DS, and the Wii and DS before it. The main difference would be finally developers would be able to access the *entire* Nintendo userbase with a few modifications rather than the situation where it is today, where you have the 3DS that actually has a large userbase, but can't run basically any modern engine, and the Wii U which has no userbase so devs don't even both with it.
If the 3DS could actually run/share Wii U level engines even if it meant more work, I gauruntee right now it would have probably double or triple the third party support. 50 million is still 50 freaking million, Microsoft might not even get to 50 million with the XBox One lifetime. And those games would also then play on the Wii U, even if the developer just opted to not change anything for the console version (which would be incredibly lazy to not even up the resolution, but that's their choice).