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Soundwave said:
potato_hamster said:
Soundwave said:
JEMC said:
Soundwave said:
JEMC said:

So you're covering all your bases...

Nintendo will launch the usual two hardwares, maybe *maybe* three, but that's it. Too many hardwares will confuse the audience, and we are used to see two.

We'll see. Iwata said part of the whole point of a unified platform is it would give them the freedom to break from the "rule of 2" hardware and let them support 3 or 4 if they wanted to. 

Which may be smart. 

People are not that stupid either, Apple, Samsung, etc. have multiple model lines as well and people like it. Imagine there was just ONE Mac model ... that would be really stupid. I think Nintendo fans are in denial that the Wii U is this incredibly appealling system and people just don't understand it/know about it. 

It's just not that appealling. It's a Nintendo XBox 360 six years too late with a tablet controller that doesn't change the game play really at all. 

It's a dud concept, you could market it all you want, it'd just be putting lipstick on a pig. 

Why are you bringing the Wii U to this discussion?

Anyway, yes, Iwata said that a unified platform would allow them to launch more devices than before, but to be able to do something doesn't mean that it's a good idea. Why launch more models when one or two are enough?

I grant you that Apple different models made sense (at least their iwhatever devices), but Samsung? With them people go for the top of the line or the cheap models because it's almost impossible to figure out the differences in their middle range models.

And lastly, people may not be stupid, but that doesn't mean that they are smart either.

First of all two models I don't think is enough. Especially when they have to play the same games. That means either the console is going to be gimped or the handheld is going to have to be very expensive because it's going to need some really horsepower to be able to run console quality games even at a lower resolution. 

Who cares which model people buy? As long as they buy one, it's better than them not buying any of your models which is the situation Nintendo is increasingly finding themselves in. If I'm Samsung I don't give a shit which one you choose as long you choose one. 

Look at the supposed "requirements" for a Nintendo console ... they're ridiculous

- Has to appeal to kids and family, so it has to be cheap.

- But we want to appeal to hardcore gamers, so it needs to be powerful. 

- But Nintendo likes the console to be small and quiet because Japanese housewives apparently disapprove of big fat consoles. 

- But Americans don't give a crap about a small console. 

- But needs to have new ways to play and appeal to casuals. 

- But needs to be able to play traditional games too because turns out traditional gamers buy a lot of games (go figure). 

- But needs to appeal to third parties some how. 

- But again can't be expensive. But third parties want high end hardware. 

Is it any wonder that they've ended up with a console division that makes no one happy? How the hell are you supposed to make a successful product with like 50 different design "check boxes" half of which are completely at odds with the other one? 

Yet it continues to be lost on people that having multiple specifications within a system adds costs to develop on that platform, that goes up almost linearly per specification. So on top of your check list, you can add

- Expect third parties to spend more to put games on our platform than they do to put games on other platforms, and hope they forget they can expect less sales on our platform than the ones that are cheaper to develop for.

- Wonder why third parties aren't putting games on our platform.

This is kind of like saying though to the guy who hasn't gotten laid in five years, that he might not attract every supermodel by having a more brash persona. So what? At least it might get him some play and that's a lot better than where he's at now.  

Third party multiplats are not going to save Nintendo anyway. Nintendo has almost always had the lowest selling multiplats even in the GameCube era. 

Besides they already ARE two different specifications to support Nintendo today. It's called the Wii U and 3DS, and the Wii and DS before it. The main difference would be finally developers would be able to access the *entire* Nintendo userbase with a few modifications rather than the situation where it is today, where you have the 3DS that actually has a large userbase, but can't run basically any modern engine, and the Wii U which has no userbase so devs don't even both with it. 

If the 3DS could actually run/share Wii U level engines even if it meant more work, I gauruntee right now it would have probably double or triple the third party support. 50 million is still 50 freaking million, Microsoft might not even get to 50 million with the XBox One lifetime.

If the 3DS could run/share Wii U level engines, it would have to have higher performing, more complex hardware.  Therefore,  it would cost more to make, cost more to buy, and cost more to put games on it.

What would that would do to its sales? They wouldn't be nearly as high as they are.
What would higher development costs would mean for developers? They would expect higher sales to justify the higher expense.

Yet another example of why a unified NX platform will more than likely lead to less sales than the Wii and 3DS combined.