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Forums - Nintendo Discussion - Metroid needs (and deserves) a reboot. Caution - Lots of gifs!

Hynad said:
Samus Aran said:
spemanig said:
Samus Aran said:

Because Mario and Metroid are two totally different genres: one is a game with many shooter elements while another is a platformer. How many good first person platformers have you played? Precisely.

It's common sense that Metroid went first person and Mario went third person. Miyamoto knew this and he was a key figure in both franchises' jump to 3D.


Metroid is a platformer. Stop playing around. They're the exact same genre, only Metroid has action elements and connected levels. Miyamoto doesn't know best. He's responsible for Star Fox Adventures.

Metroid is its own genre. No one but you considers it a platformer. None of the games even have tricky platforming elements. The main elements are exploration, isolation, power-ups and shooting.

All elements that can be made well in third person 3D.

Roots of Metroid is third person 2D side scrolling. Not first person. It made the jump to first person quite masterfully. But there is absolutely no reason why it couldn't or shouldn't be able to go third person 3D. Your lack of arguments in that regard speaks volume. 

Your argument, so far: "It can't go from third person side scrolling to third person 3D because it didn't go this way first when the series made its jump to 3D! Third person 3D for Metroid games doesn't make sense because I like the "FPA" format, so it's the only valid way to make the series in 3D!"


*rolleyes

I don't want to play powerranger shit like Other M.

TPS Metroid can never deliver on immersion and FPS is always more intuitive than TPS.

Third person Metroid got its change and it killed the franchise.



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Regardless of what complaints some make Metroid OM was actually the right approach for a third person 3D Metroid but the execution was off, the way the game played was close to how I pictured a third person 3D Metroid. What they should do is take that approach and iron out the flaws as they had something to build on.



Samus Aran said:

Metroid is its own genre. No one but you considers it a platformer. None of the games even have tricky platforming elements. The main elements are exploration, isolation, power-ups and shooting.


Stop making stuff up. Metroid didn't create its own genre, it created its own sub-genre. A subgenre of platformer. Do you even know what the subgenre Metroidvania is actually called? Its real title? Platform Adventure.

It doesn't matter if you personally don't consider the plaftorming challenging. Its there, its abundant, it's integrated into every facet of the games from the level design to the level progression to the enemy and boss design, and its mandatory to beat the game. The power ups are mostly platforming power ups. Morph Ball, Space Jump, Screw Attack, Gravity Suit, Ice Beam, Shine Spark, Bombs, High Jump Boots, Speed Booster, Grappling Beam, Spring Ball and on and on are all power ups designed to complicate and enhance the platforming. Platforming in Metroid is an exponencially more complicated affair in Metroid than it was ever meant to be in Mario because Samus has more tools for platforming than Mario was ever intended to have or will ever have.

It's not "no one but me" who considers Metroid a platformer, and anyone who thinks otherwise is flat out incorrect. Just because Prime was bad at it doesn't erase platforming from the franchise. It is the franchise. It's literally the only reason it exists. To combine the linear and platforming elements of Super Mario with the action and exploration elements of Zelda. That's literally the genesis for the franchise. To make a game that fits in the middle between the two.

You don't have to like it, but you have to accept it. Metroid is a platforming franchise. Not every platformer has to have bottomless pits to be considered a platfromer.



Wyrdness said:
Regardless of what complaints some make Metroid OM was actually the right approach for a third person 3D Metroid but the execution was off, the way the game played was close to how I pictured a third person 3D Metroid. What they should do is take that approach and iron out the flaws as they had something to build on.

- Used a d-pad for 3d movement.

- Had no exploration.

- Had no power-ups. The authorisation thing was stupid and broke the immersion and believeability of the game.

- Had stupid pixel hunting scenes that added nothing to the game.

- Sometimes you were forced to walk slowly with the camera looking over your shoulder. Absolutely NOTHING happened during these moments.

- Samus has a voice, a terrible one at that.

- The story was a rip-off from Fusion without all the good elements.

- The sense-move broke the game as you could just spam it to avoid everything without effort.

Exactly what did it do right?



Wyrdness said:
Regardless of what complaints some make Metroid OM was actually the right approach for a third person 3D Metroid but the execution was off, the way the game played was close to how I pictured a third person 3D Metroid. What they should do is take that approach and iron out the flaws as they had something to build on.


No, it definitely wasn't, but there are other aproaches to 3rd person than OM. TPS Metroid = Yes. Sudo 3D OM Metroid = No.



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spemanig said:


No, it definitely wasn't, but there are other aproaches to 3rd person than OM. TPS Metroid = Yes. Sudo 3D OM Metroid = No.


Tbh I don't care too much from the usual mob who constantly complain and will always refuse to see the approach's potential like Samus, but to answer your post it was a good concept to start off with the execution was just wrong, analyzing the approach they should build on that concept and execute it correctly with out the flaws, I'd rather see that then them try to be like other series.



Wyrdness said:

Tbh I don't care too much from the usual mob who constantly complain and will always refuse to see the approach's potential like Samus, but to answer your post it was a good concept to start off with the execution was just wrong, analyzing the approach they should build on that concept and execute it correctly with out the flaws, I'd rather see that then them try to be like other series.


I get what you're saying. I'm saying I don't agree. I think. The approach was just as wrong as the execution. The weird diorama view the game took is not the way Metroid should go. Not having control of your camera in a 3d space is limiting for an explorative game like Metroid, and there's no way to get around that in another Other M type game without unessecary consessions being made that flat out wouldn't have to be made if they instead went for a TPS platform adventure game.

It wouldn't be copying because a Metroidvania game doesn't exist in 3d at all yet. The genre never made the jump. Not with the trademark platforming in tact. It wouldn't be like any other series other than Metroid. Level design like that doesn't exist at all currently. 3D, open world, vertical, platform heavy, non-linear linearity via backtracking, and tunnels guiding you along. It's just not a thing.



spemanig said:


I get what you're saying. I'm saying I don't agree. I think. The approach was just as wrong as the execution. The weird diorama view the game took is not the way Metroid should go. Not having control of your camera in a 3d space is limiting for an explorative game like Metroid, and there's no way to get around that in another Other M type game without unessecary consessions being made that flat out wouldn't have to be made if they instead went for a TPS platform adventure game.

It wouldn't be copying because a Metroidvania game doesn't exist in 3d at all yet. The genre never made the jump. Not with the trademark platforming in tact. It wouldn't be like any other series other than Metroid. Level design like that doesn't exist at all currently. 3D, open world, vertical, platform heavy, non-linear linearity via backtracking, and tunnels guiding you along. It's just not a thing.


For a start an overhaul to the control set up can solve a lot of that camera and all, OM's approach already allows for a tps platform adventure game, problem here is you're not looking at the approach you're looking at OM. The approach itself already allows for everything you say Team Ninja just didn't utilize it.



Any reason why Samus should be SJWed? Do we need more brunettes in video games? Do blondes with decent sized breasts not exist in the real world?



The only change Metroid needs is her being lesbian or bi-sexual. They can reveal it in a similar way they revealed she was a woman almost 30 years ago.

This would give Metroid a lot of free media attention and it would be hot as hell.