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Samus Aran said:

Metroid is its own genre. No one but you considers it a platformer. None of the games even have tricky platforming elements. The main elements are exploration, isolation, power-ups and shooting.


Stop making stuff up. Metroid didn't create its own genre, it created its own sub-genre. A subgenre of platformer. Do you even know what the subgenre Metroidvania is actually called? Its real title? Platform Adventure.

It doesn't matter if you personally don't consider the plaftorming challenging. Its there, its abundant, it's integrated into every facet of the games from the level design to the level progression to the enemy and boss design, and its mandatory to beat the game. The power ups are mostly platforming power ups. Morph Ball, Space Jump, Screw Attack, Gravity Suit, Ice Beam, Shine Spark, Bombs, High Jump Boots, Speed Booster, Grappling Beam, Spring Ball and on and on are all power ups designed to complicate and enhance the platforming. Platforming in Metroid is an exponencially more complicated affair in Metroid than it was ever meant to be in Mario because Samus has more tools for platforming than Mario was ever intended to have or will ever have.

It's not "no one but me" who considers Metroid a platformer, and anyone who thinks otherwise is flat out incorrect. Just because Prime was bad at it doesn't erase platforming from the franchise. It is the franchise. It's literally the only reason it exists. To combine the linear and platforming elements of Super Mario with the action and exploration elements of Zelda. That's literally the genesis for the franchise. To make a game that fits in the middle between the two.

You don't have to like it, but you have to accept it. Metroid is a platforming franchise. Not every platformer has to have bottomless pits to be considered a platfromer.