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Forums - Nintendo - Splatoon's final boss is simply wonderful.

mZuzek said:
Vodacixi said:

Best boss fight in a Nintendo game since the Quadraxis in MP2 (2004). And that is a BIG deal, because Quadraxis was fucking awesome.

It amazes me sometimes how different opinions can be. I absolutely hated Quadraxis and thought it was one of the weakest bosses in a game already filled with weak bosses.

The first Prime had easily the worst bosses in the Trilogy.

Prime 2 had the best with Quadraxis, Chykka, Amorbis and the Emperor Ing.



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Meh is not that amazing



                                                                                     

mZuzek said:
Samus Aran said:
mZuzek said:
Vodacixi said:

Best boss fight in a Nintendo game since the Quadraxis in MP2 (2004). And that is a BIG deal, because Quadraxis was fucking awesome.

It amazes me sometimes how different opinions can be. I absolutely hated Quadraxis and thought it was one of the weakest bosses in a game already filled with weak bosses.

The first Prime had easily the worst bosses in the Trilogy.
Prime 2 had the best with Quadraxis, Chykka, Amorbis and the Emperor Ing.

"Easily the worst" in your opinion (which is quite questionable I must say), please.

Prime had my favorite boss of all time, and Corruption had one of my favorites too. The only ones I found somewhat nice in Echoes, and even these were still annoying, were Chykka and Emperor Ing.

First Prime was lame, I never died to any of the bosses. There was this machine that used flying bugs, wooptiedoo. A giant rock monster with extremely slow rolling attack that anyone can avoid. Some giant insect thing that couldn't even move.

Only decent bosses were the Omega Pirate commander and Metroid Prime.

Seriously the bosses in that game were far from great.



ktay95 said:
Yeah the campaign is like a 5/10 but the 9-10/10 final boss makes it worth your time.
The game is clearly focused on multiplayer but after the success of the first game Im hoping Nintendo give them more resources for Spla2n so they can also flesh out the sinlgeplayer while maintaining the excellent multiplayer

I definitely agree. Just imagine a new Splatoon game, but with a 9-12 hour single player campaign, higher difficulty and even more mechanics! Oh boy.



                
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mZuzek said:
Samus Aran said:

First Prime was lame, I never died to any of the bosses. There was this machine that used flying bugs, wooptiedoo. A giant rock monster with extremely slow rolling attack that anyone can avoid. Some giant insect thing that couldn't even move.

Only decent bosses were the Omega Pirate commander and Metroid Prime.

Seriously the bosses in that game were far from great.

First of all, that's your opinion. Just because you didn't find them hard doesn't mean they weren't good - difficulty and quality really don't go together very often. I agree that Flaahgra and Thardus were far from great bosses, and the Hive Totem was one of the shittiest and most annoying battles in Metroid history... but I never said the whole game was filled with great bosses. I said it had my favorite boss ever, not my favorite roster of bosses. That said, I liked all 3 final bosses quite a lot.

Secondly... please don't spoil the game for those who haven't played it.

Spoilers for a 14 year old game, are you serious? The names are hardly even a spoiler as Metroid Prime barely has a story.

I'm not seeing the top notch quality either. The final boss was good, but it wasn't all that hard to figure out what to do, just a simple colour matching puzzle. More thought was given to the bosses in the two sequels.

Quadraxis is probably one of the more unique bosses. How they combined the boostball with the spiderball was quite brilliant in Metroid Prime 2.

For me the perfect example of how a boss should be designed is Mr. Freeze in Arkham City. You can't attack him directly and need to make good use of your gadgets and environment to take him out. And more importantly: he learns from his mistakes and you can't use the same trick twice on him. Metroid bosses also need to be sophisticated puzzles imo.



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mZuzek said:
Samus Aran said:

Spoilers for a 14 year old game, are you serious? The names are hardly even a spoiler as Metroid Prime barely has a story.

Your post ended here for all I care. I hate this whole "spoiler for a 600 year old whatever" argument. It's stupid. Just because something's old, it doesn't mean everyone knows about it. Not all games have been played by everyone because they're old.

I beat Ocarina of Time for the first time in 2012 and was surprised by Sheik at the end. I beat Super Metroid for the first time in 2014 and was surprised by the turn of the events right at the end. I beat Star Fox 64 for the first time in 2013 and was surprised by the powerful and emotional ending. For these and lots of other surprising moments I've had in gaming, I'm thankful I somehow managed to not get spoiled.

You're not going into crazy massive spoiler territory here, but it's enough that it could detract from someone who hasn't played it. The game does have a story and because pretty much all of it revolves around the last few bosses you encounter in the game, it's enough to bother me about this.

Samus Aran said:

I'm not seeing the top notch quality either. The final boss was good, but it wasn't all that hard to figure out what to do, just a simple colour matching puzzle. More thought was given to the bosses in the two sequels.

Quadraxis is probably one of the more unique bosses. How they combined the boostball with the spiderball was quite brilliant in Metroid Prime 2.

For me the perfect example of how a boss should be designed is Mr. Freeze in Arkham City. You can't attack him directly and need to make good use of your gadgets and environment to take him out. And more importantly: he learns from his mistakes and you can't use the same trick twice on him. Metroid bosses also need to be sophisticated puzzles imo.

Again, you're only looking at challenge here (no wonder Echoes is your favorite game). A boss doesn't have to be either hard to defeat nor hard to figure out how to to be good. In fact, I would say that the more "sophisticated puzzle"-like a boss is, the worse it is. Bosses aren't supposed to be puzzles, they're supposed to be BATTLES. I'd take an easy to figure out weakness, but hard to beat boss any day every day, and that's why the final boss in Metroid Prime is my favorite... and it's also why the final boss in Prime 2 (I mean the actual final boss) annoyed me so much.

Quadraxis might have been unique and creative, but that didn't do anything to me. I didn't find the battle engaging nor fun, and if a boss isn't either (or ideally, both) of those, I won't remember it as anything special.

That boss was super easy. Nothing annoying about it.

And I never said a boss needs to be challenging, I find Prime 2 rather easy. Mr. Freeze is also rather easy. Quadraxis is probably the easiest temple boss in the game. It's just fun.

Point and shoot bosses don't do it for me, there needs to be more behind it.



mZuzek said:
Samus Aran said:
mZuzek said:

and it's also why the final boss in Prime 2 (I mean the actual final boss) annoyed me so much.

That boss was super easy. Nothing annoying about it.

Maybe it was easy, but it was frustrating as shit and very, VERY poorly designed.

I say that pretty much because when you scan it, the game says "absorb its attacks with your Charge Beam and unleash them back" or something like that. So what do I, as the player, try to do? Well I try to absorb its attacks, of course.

And then I just can't. Instead of absorbing the attacks, I get hit by them. And there goes the timer.

I can't tell you how many times I tried absorbing those things and it never worked, because 80% of the time the boss was using the UNabsorbable (is this even a word?) attack that the game never implied existed in the first place. This, with the ridiculously urgent music and timer running down at the bottom, being the final moment in a very long sequence and battle, naturally got me desperate and frustrated, which led to me just giving up because there was nothing I could do. Which in turn led to me losing like THIRTY FUCKING MINUTES of progress.

You know, this is the kind of stuff I hate Echoes for. It reminds me of the one other time I died on this game, which was to some random monsters in the water (you know, those that bite you and you have to shoot them in the mouth, only it was the Dark version of them). I got stuck on that room, frustrated, because I had to kill them to get through and they just wouldn't die - I would shoot right at their mouth, try to dodge, inevitably fail and get hit by a 40 damage attack over and over... only to realize my shots somehow weren't just hitting the right spot. Ugh. I guess you could say this is a problem with the trilogy version since the original would lock on perfectly, but still, that was ridiculous.

But we're getting insanely off-topic here, so excuse me.

Don't lock on to Dark Samus when trying to absorb the phazon attacks. -.-" (and yes, that's what you did).

When the phazon shield around her increases in size she'll unleash her phazon shatter shot attack. Otherwise it's a phazon missile and you obviously can't absorb a missile. It's easy to avoid by strafing. After getting hit by it once you should have figured it out.

As for the attack frequency of those two attacks, it's 50-50. It's in the code.

I never once died at this boss and I'm not even good at games. I died against the first boss in the game multiple times.

I don't know what other monster you died against, but I recently replayed MP2 (trilogy version) for the first time in more than 7 years and had zero deaths. So can't have been the game's fault you died.

edit: you're probably talking about dark bloggs, they're easier to kill than their light version lol. The Alpha Blogg is annoying and probably glitched though.



Haha funny how this became a metroid discussion



                                                                                     

mZuzek said:
Samus Aran said:

Don't lock on to Dark Samus when trying to absorb the phazon attacks. -.-" (and yes, that's what you did).

When the phazon shield around her increases in size she'll unleash her phazon shatter shot attack. Otherwise it's a phazon missile and you obviously can't absorb a missile. It's easy to avoid by strafing. After getting hit by it once you should have figured it out.

As for the attack frequency of those two attacks, it's 50-50. It's in the code.

I never once died at this boss and I'm not even good at games. I died against the first boss in the game multiple times.

I don't know what other monster you died against, but I recently replayed MP2 (trilogy version) for the first time in more than 7 years and had zero deaths. So can't have been the game's fault you died.

edit: you're probably talking about dark bloggs, they're easier to kill than their light version lol. The Alpha Blogg is annoying and probably glitched though.

You really do love going as far off-topic as possible, don't you? And I just always inevitable follow you around.. sigh.

I already beat the game, I know what to do. That said, how the hell am I supposed to know not to lock on to her? I mean, locking on is pretty much the quintessential thing you do everytime you meet an enemy, let alone a boss. Of course I would lock on and stay locked on. This is the kind of stuff the game should have told me in the scan... or rather, not even require in the first place, because requiring you to unlock your aim is stupid.

If her missiles looked like missiles, I wouldn't have even tried to absorb them, but the game tells me to absorb her "Phazon-based attack", and her missile is indeed a "Phazon missile" and it does indeed look like phazon stuff. I couldn't even tell they looked like missiles with the amount of blue glow they had.

I won't even bother with the rest of your post as it's pretty much all like "I beat this game and thought it was easy, git gud scrub".

Common sense. If something doesn't work you try to adjust and do something different.

It's pretty self evident that you need to manually aim your gun to absorb most of the phazon. It's a problem that's not even in the Trilogy version because of the motion control. Yeah, the controls in the first two Prime games weren't perfect, but they did the best they could do.



Mike321 said:
Haha funny how this became a metroid discussion

The Squid Sisters would be very disappointed.



                
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