mZuzek said:
First of all, that's your opinion. Just because you didn't find them hard doesn't mean they weren't good - difficulty and quality really don't go together very often. I agree that Flaahgra and Thardus were far from great bosses, and the Hive Totem was one of the shittiest and most annoying battles in Metroid history... but I never said the whole game was filled with great bosses. I said it had my favorite boss ever, not my favorite roster of bosses. That said, I liked all 3 final bosses quite a lot. Secondly... please don't spoil the game for those who haven't played it. |
Spoilers for a 14 year old game, are you serious? The names are hardly even a spoiler as Metroid Prime barely has a story.
I'm not seeing the top notch quality either. The final boss was good, but it wasn't all that hard to figure out what to do, just a simple colour matching puzzle. More thought was given to the bosses in the two sequels.
Quadraxis is probably one of the more unique bosses. How they combined the boostball with the spiderball was quite brilliant in Metroid Prime 2.
For me the perfect example of how a boss should be designed is Mr. Freeze in Arkham City. You can't attack him directly and need to make good use of your gadgets and environment to take him out. And more importantly: he learns from his mistakes and you can't use the same trick twice on him. Metroid bosses also need to be sophisticated puzzles imo.







