By using this site, you agree to our Privacy Policy and our Terms of Use. Close
mZuzek said:
Samus Aran said:

Spoilers for a 14 year old game, are you serious? The names are hardly even a spoiler as Metroid Prime barely has a story.

Your post ended here for all I care. I hate this whole "spoiler for a 600 year old whatever" argument. It's stupid. Just because something's old, it doesn't mean everyone knows about it. Not all games have been played by everyone because they're old.

I beat Ocarina of Time for the first time in 2012 and was surprised by Sheik at the end. I beat Super Metroid for the first time in 2014 and was surprised by the turn of the events right at the end. I beat Star Fox 64 for the first time in 2013 and was surprised by the powerful and emotional ending. For these and lots of other surprising moments I've had in gaming, I'm thankful I somehow managed to not get spoiled.

You're not going into crazy massive spoiler territory here, but it's enough that it could detract from someone who hasn't played it. The game does have a story and because pretty much all of it revolves around the last few bosses you encounter in the game, it's enough to bother me about this.

Samus Aran said:

I'm not seeing the top notch quality either. The final boss was good, but it wasn't all that hard to figure out what to do, just a simple colour matching puzzle. More thought was given to the bosses in the two sequels.

Quadraxis is probably one of the more unique bosses. How they combined the boostball with the spiderball was quite brilliant in Metroid Prime 2.

For me the perfect example of how a boss should be designed is Mr. Freeze in Arkham City. You can't attack him directly and need to make good use of your gadgets and environment to take him out. And more importantly: he learns from his mistakes and you can't use the same trick twice on him. Metroid bosses also need to be sophisticated puzzles imo.

Again, you're only looking at challenge here (no wonder Echoes is your favorite game). A boss doesn't have to be either hard to defeat nor hard to figure out how to to be good. In fact, I would say that the more "sophisticated puzzle"-like a boss is, the worse it is. Bosses aren't supposed to be puzzles, they're supposed to be BATTLES. I'd take an easy to figure out weakness, but hard to beat boss any day every day, and that's why the final boss in Metroid Prime is my favorite... and it's also why the final boss in Prime 2 (I mean the actual final boss) annoyed me so much.

Quadraxis might have been unique and creative, but that didn't do anything to me. I didn't find the battle engaging nor fun, and if a boss isn't either (or ideally, both) of those, I won't remember it as anything special.

That boss was super easy. Nothing annoying about it.

And I never said a boss needs to be challenging, I find Prime 2 rather easy. Mr. Freeze is also rather easy. Quadraxis is probably the easiest temple boss in the game. It's just fun.

Point and shoot bosses don't do it for me, there needs to be more behind it.