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Forums - Nintendo - NX: How Do You Feel About Scalable Games + Controller With LCD display (again)

In honesty, I really want companies to roll back the graphic a bit to make budget for different games.

In relevant topic, I'm fine with display attached controller as long as that display is not ridiculously huge. (7 Inches?) One thing they should have learned from what other company and their own DS did was using 4~4.5 inch screens with less resolution to match density to reduce the cost, bandwidth and resource required for second screen.



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Soundwave said:

1.) The NX controller has an LCD screen on it

I like my Wii U gamepad because I can play games without needing a tv and I get to enjoy the artistic miiverse posts from other users.

Soundwave said:

2.) The NX can automatically check the game and scale it up or down, which hints again very strongly at the idea of shared home/portable games that simply scale up or down based on hardware.

Yes YES! Could the card slot be meant for 3ds games? And these 3ds games would receive boosts via NX's hardware? Very interesting.



fatslob-:O said:
zorg1000 said:

Except ur completely forgetting about the Japanese 3rd party support that Nintendo's handhelds recieve, the strong and growing indie support for Nintendo and the kid/family friendly games that Nintendo devices get. Ya that leaves out the big AAA western titles but Nintendo doesn't really get those anyway so it's not really a loss.

The likes of Activision, Electronic Arts, Ubisoft, Warner Bros will be there at launch regardless, they won't miss out on having a game or two ready at launch in case the console ends up being a hit. Future support will depend on sales of such games. Publishers like Take-Two & Bethesda have never supported Nintendo so no reason to expect them to start.

I was disregarding japanese 3rd party support and I did acknowledge that they did get that later on with handhelds ... 

I was mostly focusing on the high end AAA games with Soundwave ... 

As far as Activision, EA, Ubisoft, and Warner Bros been there at launch, that will depend on the hardware and their release schedule. By then I expect all of them to current gen (PS4/X1) only ... 

You have a point with bethesda but not with Take-Two interactive when they released GTA chinatown wars on DS ... 


Those companies will have something available at launch even if it's just late ports. And really? Chinatown Wars is ur example to show Take-Two supports Nintendo?



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
fatslob-:O said:

If so then don't expect much 3rd party support on the NX ... 

Nintendo basically has to bear the entire brunt of supporting both platforms ... 

The unified ecosystem approach won't work for 3rd parties since Nintendo are basically declaring that their next platforms won't be competitive with the current HD twins when it comes to power ...


Except ur completely forgetting about the Japanese 3rd party support that Nintendo's handhelds recieve, the strong and growing indie support for Nintendo and the kid/family friendly games that Nintendo devices get. Ya that leaves out the big AAA western titles but Nintendo doesn't really get those anyway so it's not really a loss.

The likes of Activision, Electronic Arts, Ubisoft, Warner Bros will be there at launch regardless, they won't miss out on having a game or two ready at launch in case the console ends up being a hit. Future support will depend on sales of such games. Publishers like Take-Two & Bethesda have never supported Nintendo so no reason to expect them to start.

Take Two released china town wars and i think gta 1 or 2 ona a gameboy



zorg1000 said:

Those companies will have something available at launch even if it's just late ports. And really? Chinatown Wars is ur example to show Take-Two supports Nintendo?

Again that depends on hardware ... 

2K which is owned by Take-Two Interactive used to put NBA 2K games on Nintendo platforms too so there's that ...



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If the 3DS wasn't two full generations behind (basically) where modern devs are at, I think a lot more devs would like to make games for it.

It's just too far behind to give the popular modern franchises to give the same/similar type of game play experience the bigger franchises are known for today so publishers don't bother with it in the West.

If Nintendo can make a handheld that's 1.5x the XBox 360/Wii U even .... I think a lot of Japanese devs would be willing to port to the handheld (and then have a higher spec version for the console that's roughly at full parity). And you'd have I think quite a few Western devs too.

Sure not all of them, but getting COD, Madden NFL, FIFA, some Star Wars games, maybe an Assassin's Creed spin-off, Rayman ... would be a much better than what Nintendo is getting today on either the 3DS or Wii U.

They have to take advantage of the huge advances in mobile chip tech though. They are making iPhone/Android games and still can carry the N3DS for a few more years to serve the lower end market, I think they need to go upmarket with their handheld.

For people who say the 3DS didn't sell well at a slightly higher price, I say neither did the original DS. People forget now but the original DS was selling very poorly post-launch too, in fact the $250 PSP was outselling it in a lot of months, Nintendo had to drop the price of the DS to $129.99 too.

If you got Zelda and Mario in your launch window you should be able to ride that for the first 6 months and then production costs will scale down, especially if you're using the same family of CPU/GPU/RAM for both systems (the advantages of buying in bulk).



JWeinCom said:

There are smaller series and experiments like Kid Icarus Uprising, Codename Steam, and so on that are enabled because of the lower budget of handhelds.  I'm worried such games will fall by the wayside if every game is expected to be playable on both systems.  I'd have to see how it works more.


Those smaller/experimental games will still exist, maybe not at retail, but the eShop is a great place for Nintendo to release such games.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
JWeinCom said:

There are smaller series and experiments like Kid Icarus Uprising, Codename Steam, and so on that are enabled because of the lower budget of handhelds.  I'm worried such games will fall by the wayside if every game is expected to be playable on both systems.  I'd have to see how it works more.


Those smaller/experimental games will still exist, maybe not at retail, but the eShop is a great place for Nintendo to release such games.

Maybe, but there are games that exist in sort of a gray area where they'd be too small for a console release and too big for indie releases.  For example, Bravely Default, Kid Icarus Uprising, or Luigi's Mansion 2. 



I'm disappointed it has a screen. The biggest turn off will be if it still uses Wiimotes or if they keep the Wii name (neither of those things would surprise me at this point). Never been a fan of the screen on the controller to begin with, always thought that was a dumb gimmick, but perhaps Nintendo can surprise me! If not, it'll be a few years before I buy it when it goes down in price -IF it goes down in price... Wii U hasn't gone down in price since forever



JWeinCom said:
zorg1000 said:


Those smaller/experimental games will still exist, maybe not at retail, but the eShop is a great place for Nintendo to release such games.

Maybe, but there are games that exist in sort of a gray area where they'd be too small for a console release and too big for indie releases.  For example, Bravely Default, Kid Icarus Uprising, or Luigi's Mansion 2. 


I don't see those as good examples, Luigi's Mansion & Kid Icarus certainly are big enough to be console games. Not sure about Bravely Default, haven't played that one yet.

Just because they release on a console doesn't mean they have to be priced like typical console games. Look at Captain Toad or Kirby Rainbow Curse, small/experimental titles by console standards so Nintendo priced them as such.



When the herd loses its way, the shepard must kill the bull that leads them astray.