rocketpig said:
Dallinor said:
rocketpig said:
The DS2 physically has limitations while playing a twitch game like a shooter. That alone takes it out of the running as a good controller for shooters. The analogs are too close together and the alignment of the d-pad in place of the analog make it an inferior controller for some games. |
Limitations? The DS2 does not limit me while I play shooters. I play shooters on the PS3, the 360 and the PC quite regularly. None of the controlles for any system "limit" me. Perhaps, were I unfamiliar with one of the controllers, I would be limited somewhat (in the beginning) as my fingers became accustomed to the new shape. I've played shooters using the N64 controller, the huge original Xbox controllers, the later redesigned Xbox controllers, the 360 controllers, the DS1 and DS2 controllers and a keyboard and mouse. All the controllers are responsive, effective, and viable controllers for playing FPS. (Apart from the original Xbox controller, now that had limitations). "the analogues are too close together" Why? Do you have huge thumbs or something? "the alignment of the d-pad...make it an inferior..." - For what games exactly? |
I would think I was crazy and was the only person in the world that had problems with the DualShock analogs if I browsed some of these forums. Luckily, I have friends in the real world and we all complain about the same problems with the DualShock design. The left analog's placement isn't natural. In a game that involves quick reflexes and precision accuracy, having your left thumb bent over in favor of a d-pad is a terrible deisgn. Maybe it worked in 1997 when d-pads were all the rage but in modern games, the d-pad doesn't deserve prime real estate in a controller design. The physical limitation of the DS2 is the strafe right + aim left maneuver. Try it some time. Do your thumbs smack together? Mine do, and so do all my friends. Either we're all crazy mutants with abnormally large hands or the controller design needs improvement. I tend to think it's the latter. |
Isn't natural? The dualshock is more symmetrical then the 360 controller (which you haven't mentioned outright but keep comparing it to). Symmetry is the universal standard for perfection. Look at the mouse your using, the two buttons at the front are perfectly in line with each other. Look at the keys on your keyboard, the script on this page, etc. If anything the 360 controller is more 'unatural'.
Also your left thumb doesn't usually become 'bent' unless your actually pressing the L3 button in.
Facinated by the physical limitation remark I picked up a DS2 controller and reinacted the finger movements required to strafe right and aim.
This might blow your mind, but instead of my thumbs actually smacking together, one thumb (my right) dips slighly below my left as they come almost into contact. There is still about 1cm of space between my two thumbs.
In fact, the only way I could get my thumbs to smack together was by resting my thumbs directly on top of the analogues, with the tips of my thumbs actually jutting out. (As opposed to placing my thumbs slightly to the side of the analogues as I usually hold it).
Perhaps I have unconciously learned a technique, (that looks remarkably similar to the way my friends hold their controllers), to overcome the glaring problem the DS2 has. I must be some sort of genius, if other gamers (like yourself) keep consistently smacking their thumbs together and find the controller "limiting".
This debate really is, as I mentioned in the beginning, merely personal opinion and not fact.
I don't have a problem with any of the controllers while playing FPS. I'm sure there are millions just like me.
This hardly makes us retarded, or individuals that need to be punched in the head Rocketpig.