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Forums - Microsoft - Sony's Scott Steinberg: Gears of War 3 should be on Blu-Ray

Magnific0 said:

That Scott guy runs off at the mouth quite often....I think it's because he used to work for Sega! :)

 But seriously, DVD is at its limits. Any respectful companies that work hard to make games bigger and better are running out of space. In less than two years time developing to fit it all in a DVD will be out of the question. And don't give the "use 2 discs crap" 'cause that won't work for many games. It's happened before, games used to come in CDs, so no need to get anal about it, it's the way technology goes. My prediction: Beginning 2010, a lot of PC games and next-gen console games will be on blu-ray.


I personally wonder how many games are truely running out of space on a single DVD and how many games are using the space poorly ...

In the last generation the Gamecube's 1.5GB disc could hold a lot of the same games that were put onto single and dual layered DVDs for the PS2/XBox because the faster seek times and lower latency meant that you didn't need as much data redundancy in order to keep loading times reasonable. Basically, if you keep all of your data for a level-load in one file you only have to seek once and are only punished with the latency once but (being that a lot of data is reused from level to level) there is a ton of redundancy in data; if you have lower seek and latency times you can perform multiple loads which allows you to seperate more redundant data, and thus reduce your disc requirements.

On top of this, most cut-scenes should be done in realitime with the processing power that is available on the XBox 360, and there is very little reason to use uncompressed sound and music.

 



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No gamepad is good for shooters...a keyboard + mouse combo is just all around better. You have to adjust sensitivity in analogs to your liking to get at least a decent setup...and even then, you can't aim as good as a mouse.

Also, over the years of being the PlayStation fanboy I am, I've gotten really good with using the Dualshock. When ever turning the analog sticks into the inner area, my thumbs always go up at an angle and meet each other nicely while the analogs are at the limit of how far they can go. With enough practice the Dualshock can be just as good as any other controller...though in the end all controllers can't beat the keyboard+mouse combo.



PSN: Lone_Canis_Lupus

rocketpig said:
CaptainPrefrences said:
lol i cant imagine playing gears on a dualshock controller.

but it should be on a blu ray disc, it would mean longer camppign better graphics u know.

Wait, what is that sound?

...

Oh, that's the sound of a Sony fan admitting that the Dualshock controller absolutely sucks ass for shooters. It only comes around once every third or fourth blue moon.

Meh, people may like the Dualshock for various reasons but after using more controllers than I can count over the past 25+ years, anyone who argues that the Dualshock is a good controller for shooter games needs to be punched in the head and then sent to retard school for at least six months. Any controller that has a problem with your thumbs smacking together when you hit strafe right+aim left is not good for shooters. End of story.


Your views on the dualshock controller are your own personal opinion. Incredibly, you seem to be of the belief that if others don't share this opinion with you, they are "retards".

It's difficult to take any part of your comment seriously, it comes across as defensive, hollow, and presumptuous.



 

Mummelmann said:
No gamepad ever concieved is good for shooters imo. Mouse + keyboard FTW!


Agreed. But some controllers suck at it a little less than others. 




Or check out my new webcomic: http://selfcentent.com/

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Dallinor said:
rocketpig said:
CaptainPrefrences said:
lol i cant imagine playing gears on a dualshock controller.

but it should be on a blu ray disc, it would mean longer camppign better graphics u know.

Wait, what is that sound?

...

Oh, that's the sound of a Sony fan admitting that the Dualshock controller absolutely sucks ass for shooters. It only comes around once every third or fourth blue moon.

Meh, people may like the Dualshock for various reasons but after using more controllers than I can count over the past 25+ years, anyone who argues that the Dualshock is a good controller for shooter games needs to be punched in the head and then sent to retard school for at least six months. Any controller that has a problem with your thumbs smacking together when you hit strafe right+aim left is not good for shooters. End of story.


Your views on the dualshock controller are your own personal opinion. Incredibly, you seem to be of the belief that if others don't share this opinion with you, they are "retards".

It's difficult to take any part of your comment seriously, it comes across as defensive, hollow, and presumptuous.


The DS2 physically has limitations while playing a twitch game like a shooter. That alone takes it out of the running as a good controller for shooters. The analogs are too close together and the alignment of the d-pad in place of the analog make it an inferior controller for some games.




Or check out my new webcomic: http://selfcentent.com/

rocketpig said:
Dallinor said:
rocketpig said:
CaptainPrefrences said:
lol i cant imagine playing gears on a dualshock controller.

but it should be on a blu ray disc, it would mean longer camppign better graphics u know.

Wait, what is that sound?

...

Oh, that's the sound of a Sony fan admitting that the Dualshock controller absolutely sucks ass for shooters. It only comes around once every third or fourth blue moon.

Meh, people may like the Dualshock for various reasons but after using more controllers than I can count over the past 25+ years, anyone who argues that the Dualshock is a good controller for shooter games needs to be punched in the head and then sent to retard school for at least six months. Any controller that has a problem with your thumbs smacking together when you hit strafe right+aim left is not good for shooters. End of story.


Your views on the dualshock controller are your own personal opinion. Incredibly, you seem to be of the belief that if others don't share this opinion with you, they are "retards".

It's difficult to take any part of your comment seriously, it comes across as defensive, hollow, and presumptuous.


The DS2 physically has limitations while playing a twitch game like a shooter. That alone takes it out of the running as a good controller for shooters. The analogs are too close together and the alignment of the d-pad in place of the analog make it an inferior controller for some games.


Limitations?

The DS2 does not limit me while I play shooters.

I play shooters on the PS3, the 360 and the PC quite regularly. None of the controlles for any system "limit" me.

Perhaps, were I unfamiliar with one of the controllers, I would be limited somewhat (in the beginning) as my fingers became accustomed to the new shape.

I've played shooters using the N64 controller, the huge original Xbox controllers, the later redesigned Xbox controllers, the 360 controllers, the DS1 and DS2 controllers and a keyboard and mouse.

All the controllers are responsive, effective, and viable controllers for playing FPS. (Apart from the original Xbox controller, now that had limitations).

"the analogues are too close together" Why? Do you have huge thumbs or something?

"the alignment of the d-pad...make it an inferior..." - For what games exactly?



 

Dallinor said:
rocketpig said:

The DS2 physically has limitations while playing a twitch game like a shooter. That alone takes it out of the running as a good controller for shooters. The analogs are too close together and the alignment of the d-pad in place of the analog make it an inferior controller for some games.


Limitations?

The DS2 does not limit me while I play shooters.

I play shooters on the PS3, the 360 and the PC quite regularly. None of the controlles for any system "limit" me.

Perhaps, were I unfamiliar with one of the controllers, I would be limited somewhat (in the beginning) as my fingers became accustomed to the new shape.

I've played shooters using the N64 controller, the huge original Xbox controllers, the later redesigned Xbox controllers, the 360 controllers, the DS1 and DS2 controllers and a keyboard and mouse.

All the controllers are responsive, effective, and viable controllers for playing FPS. (Apart from the original Xbox controller, now that had limitations).

"the analogues are too close together" Why? Do you have huge thumbs or something?

"the alignment of the d-pad...make it an inferior..." - For what games exactly?


I would think I was crazy and was the only person in the world that had problems with the DualShock analogs if I browsed some of these forums. Luckily, I have friends in the real world and we all complain about the same problems with the DualShock design. The left analog's placement isn't natural. In a game that involves quick reflexes and precision accuracy, having your left thumb bent over in favor of a d-pad is a terrible deisgn. Maybe it worked in 1997 when d-pads were all the rage but in modern games, the d-pad doesn't deserve prime real estate in a controller design.

The physical limitation of the DS2 is the strafe right + aim left maneuver. Try it some time. Do your thumbs smack together? Mine do, and so do all my friends. Either we're all crazy mutants with abnormally large hands or the controller design needs improvement. I tend to think it's the latter. 




Or check out my new webcomic: http://selfcentent.com/

rocketpig said:
Dallinor said:
rocketpig said:

The DS2 physically has limitations while playing a twitch game like a shooter. That alone takes it out of the running as a good controller for shooters. The analogs are too close together and the alignment of the d-pad in place of the analog make it an inferior controller for some games.


Limitations?

The DS2 does not limit me while I play shooters.

I play shooters on the PS3, the 360 and the PC quite regularly. None of the controlles for any system "limit" me.

Perhaps, were I unfamiliar with one of the controllers, I would be limited somewhat (in the beginning) as my fingers became accustomed to the new shape.

I've played shooters using the N64 controller, the huge original Xbox controllers, the later redesigned Xbox controllers, the 360 controllers, the DS1 and DS2 controllers and a keyboard and mouse.

All the controllers are responsive, effective, and viable controllers for playing FPS. (Apart from the original Xbox controller, now that had limitations).

"the analogues are too close together" Why? Do you have huge thumbs or something?

"the alignment of the d-pad...make it an inferior..." - For what games exactly?


I would think I was crazy and was the only person in the world that had problems with the DualShock analogs if I browsed some of these forums. Luckily, I have friends in the real world and we all complain about the same problems with the DualShock design. The left analog's placement isn't natural. In a game that involves quick reflexes and precision accuracy, having your left thumb bent over in favor of a d-pad is a terrible deisgn. Maybe it worked in 1997 when d-pads were all the rage but in modern games, the d-pad doesn't deserve prime real estate in a controller design.

The physical limitation of the DS2 is the strafe right + aim left maneuver. Try it some time. Do your thumbs smack together? Mine do, and so do all my friends. Either we're all crazy mutants with abnormally large hands or the controller design needs improvement. I tend to think it's the latter. 


Isn't natural? The dualshock is more symmetrical then the 360 controller (which you haven't mentioned outright but keep comparing it to). Symmetry is the universal standard for perfection. Look at the mouse your using, the two buttons at the front are perfectly in line with each other. Look at the keys on your keyboard, the script on this page, etc. If anything the 360 controller is more 'unatural'.

Also your left thumb doesn't usually become 'bent' unless your actually pressing the L3 button in.

Facinated by the physical limitation remark I picked up a DS2 controller and reinacted the finger movements required to strafe right and aim.

This might blow your mind, but instead of my thumbs actually smacking together, one thumb (my right) dips slighly below my left as they come almost into contact. There is still about 1cm of space between my two thumbs.

In fact, the only way I could get my thumbs to smack together was by resting my thumbs directly on top of the analogues, with the tips of my thumbs actually jutting out. (As opposed to placing my thumbs slightly to the side of the analogues as I usually hold it).

Perhaps I have unconciously learned a technique, (that looks remarkably similar to the way my friends hold their controllers), to overcome the glaring problem the DS2 has. I must be some sort of genius, if other gamers (like yourself) keep consistently smacking their thumbs together and find the controller "limiting".

This debate really is, as I mentioned in the beginning, merely personal opinion and not fact.

I don't have a problem with any of the controllers while playing FPS. I'm sure there are millions just like me.

This hardly makes us retarded, or individuals that need to be punched in the head Rocketpig.



 

I agree, the DS2 was very easy to use for me....(Not anymore though, I always use the Wiimote + Nunchuck) (I prefer the Wiimote to the DS2 though)