By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Magnific0 said:

That Scott guy runs off at the mouth quite often....I think it's because he used to work for Sega! :)

 But seriously, DVD is at its limits. Any respectful companies that work hard to make games bigger and better are running out of space. In less than two years time developing to fit it all in a DVD will be out of the question. And don't give the "use 2 discs crap" 'cause that won't work for many games. It's happened before, games used to come in CDs, so no need to get anal about it, it's the way technology goes. My prediction: Beginning 2010, a lot of PC games and next-gen console games will be on blu-ray.


I personally wonder how many games are truely running out of space on a single DVD and how many games are using the space poorly ...

In the last generation the Gamecube's 1.5GB disc could hold a lot of the same games that were put onto single and dual layered DVDs for the PS2/XBox because the faster seek times and lower latency meant that you didn't need as much data redundancy in order to keep loading times reasonable. Basically, if you keep all of your data for a level-load in one file you only have to seek once and are only punished with the latency once but (being that a lot of data is reused from level to level) there is a ton of redundancy in data; if you have lower seek and latency times you can perform multiple loads which allows you to seperate more redundant data, and thus reduce your disc requirements.

On top of this, most cut-scenes should be done in realitime with the processing power that is available on the XBox 360, and there is very little reason to use uncompressed sound and music.