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Forums - Gaming - Itagaki blames previews gaming skills for there negative reaction to Devil's Third

S.T.A.G.E. said:
Itagaki is the Kanye West of videogames.

Came for the popcorn, staying for the based S.T.A.G.E. comments. You're game is bad, Itagaki, deal with it.



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Well i respect a game developer that have some attitude even if their game flop, but i hate a cocky game developer even if their games success on the market, and this guys failed from both field , and to make even worse the game it's exclusive on Wii U



No arguments here. He's a pro you know.

I'm surprised that's his Facebook account. It's not a people page or a verified account; it's just an ordinary FB account. Sad to see him fall like this.



I still don't see the terrible game. I will know after i play it if this is all the same sillyness that gave low scores to bound by flame or if theres any merit to the critics. I still remain skeptical, because reviewers have failed us many times in the past.



Its a very bad game and deserves it



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Nem said:
I still don't see the terrible game. I will know after i play it if this is all the same sillyness that gave low scores to bound by flame or if theres any merit to the critics. I still remain skeptical, because reviewers have failed us many times in the past.


true.  we didn't know the whole story. he just mentioned [about previews] so it is all japanese previews he have read or what.  seems an okay game for me.  and framerate, i'm okay if there are scenes that framerates would drop. Even Xenoblade has framerate drops and good with it. 

why is it Devil's Third the only game that was talked about.  So from Nintendo's E3, NX articiles then this.  I don't see any Godzilla threads stating all those negative feedback on that game.... but this game has a ton of threads with the same people and feedback. just berate the game and it sucks comments.



As much shit as people are giving this game and they let bethesda get away with the level of quality in their games.



Aeolus451 said:
As much shit as people are giving this game and they let bethesda get away with the level of quality in their games.


Gotta love double standards lol



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Damage control.. he should stop before something bad happens..



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Captain_Yuri said:
AlfredoTurkey said:
Captain_Yuri said:
Unless the "player's skill" can increase the framerate significantly... Thats mostly nonsense


Funny. I've been playing games since E.T. on Atari... and for like, 20 years, no one gave a shit about framerate. I don't recall one single time anyone mentioning OOT having a horrible framerate. As a matter of fact, it got 10's. SMB3? No on cared. GTA3? No one cared.

I'm not saying that this game is any good, but I'm tired of the framerate garbage. Do you know what framerate is? It's the new "bit" wars. 

You do realize that the reason why many didn't care about the framerate back in the day is because those consoles would be lucky to even run a game properly rather than keep a smooth framerate... On top of that, not every game needs a high framerate to be playable but just because a game is "playable" doesn't mean its optimal which is why the framerate is so important... The consoles these days including the wiiU are more than capable of running a game like "Devil's Third" at 60fps consistantly. The fact the game has a lower frame rate than OoT at times is unacceptable

And calling framerate the "new bit wars" is pure nonsense at best cause framerate directly affects the gameplay and the overall responsiveness of the game. If you have a frame rate that is noticably lower than 30 or very inconsistant, then the game becomes virtually unplayable. Old games like OoT could be forgiven cause those early 3d days made it less noticable + care worthy due to the limitations of the consoles and OoT had a consitant frame rate to help... A game like devil's third does not and it should be utterly unacceptable in 2015

Something like a lack of technical graphics can be greatly helped by excellent art direction... Something like a lack of a smooth frame rate cannot be helped at all because it directly affects the gameplay to a noticable degree, specially in this day and age

ocarina of times hasnt run on 60fps it run on 20fps on the n64 and 17fps on Pal systems

http://zeldawiki.org/The_Legend_of_Zelda:_Ocarina_of_Time_3D

The 3DS version is the first port of Ocarina of Time that recreates the graphics, instead of simply porting over the N64 ones, to take advantage of the more powerful hardware and fit modern standards. It is the first version of the game that is not an emulation, as the Gamecube and Wii versions are. As such, most textures are significantly more detailed, and many models consist of more polygons than the original. In addition, the frame rate has been increased to 30 FPS, compared to the original's 20 FPS. This reduces choppiness significantly.