Captain_Yuri said:
You do realize that the reason why many didn't care about the framerate back in the day is because those consoles would be lucky to even run a game properly rather than keep a smooth framerate... On top of that, not every game needs a high framerate to be playable but just because a game is "playable" doesn't mean its optimal which is why the framerate is so important... The consoles these days including the wiiU are more than capable of running a game like "Devil's Third" at 60fps consistantly. The fact the game has a lower frame rate than OoT at times is unacceptable And calling framerate the "new bit wars" is pure nonsense at best cause framerate directly affects the gameplay and the overall responsiveness of the game. If you have a frame rate that is noticably lower than 30 or very inconsistant, then the game becomes virtually unplayable. Old games like OoT could be forgiven cause those early 3d days made it less noticable + care worthy due to the limitations of the consoles and OoT had a consitant frame rate to help... A game like devil's third does not and it should be utterly unacceptable in 2015 Something like a lack of technical graphics can be greatly helped by excellent art direction... Something like a lack of a smooth frame rate cannot be helped at all because it directly affects the gameplay to a noticable degree, specially in this day and age |
ocarina of times hasnt run on 60fps it run on 20fps on the n64 and 17fps on Pal systems
http://zeldawiki.org/The_Legend_of_Zelda:_Ocarina_of_Time_3D
| The 3DS version is the first port of Ocarina of Time that recreates the graphics, instead of simply porting over the N64 ones, to take advantage of the more powerful hardware and fit modern standards. It is the first version of the game that is not an emulation, as the Gamecube and Wii versions are. As such, most textures are significantly more detailed, and many models consist of more polygons than the original. In addition, the frame rate has been increased to 30 FPS, compared to the original's 20 FPS. This reduces choppiness significantly. |







