By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - XBLA "full of crap" says Wii Software dev

johntonsoup said:
Words Of Wisdom said:
johntonsoup said:
I do agree that it is relatively hard to find games I want to play on XBLA, but aren't these news sites getting tired of developer for console X grumbling about console Y stories? I am.

Of course, gaming websites should stop reporting what game developers say and talk about something like the US Presidential election instead. Yes, that would make so much more sense....


All I said was that I wish they would stop running articles about what a developer for one console thinks about development on an entirely different console. Now, if they ran stories on XBLA developers who were unhappy with XBLA (or WiiWare developers unhappy with WiiWare), I'd find them more credible.


Atleast the article hinted that this would be the case. @People: Please, read before you comment. The developer, who apparently switched from XBLA to WiiWare, said that XBLA is full of shit for devs, not for gamers. 1. As we know, some of the XBLA projects haven't stayed in the budget, meaning that the developement is more expensive than what M$ had estimated. 2. The dev also mentiones that M$ is inflexible with XBLA, whatever that means. 3. M$ cut the devs royalties in half what they used to be (unless the sales are good enough). 4. Devs apparently can't price their games as they want. All the above, as far as we know, are better in WiiWare.

Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Around the Network
johntonsoup said:
Words Of Wisdom said:
johntonsoup said:
I do agree that it is relatively hard to find games I want to play on XBLA, but aren't these news sites getting tired of developer for console X grumbling about console Y stories? I am.

Of course, gaming websites should stop reporting what game developers say and talk about something like the US Presidential election instead. Yes, that would make so much more sense....


All I said was that I wish they would stop running articles about what a developer for one console thinks about development on an entirely different console. Now, if they ran stories on XBLA developers who were unhappy with XBLA (or WiiWare developers unhappy with WiiWare), I'd find them more credible.


Atleast the article hinted that this would be the case. @People: Please, read before you comment. The developer, who apparently switched from XBLA to WiiWare, said that XBLA is full of shit for devs, not for gamers. 1. As we know, some of the XBLA projects haven't stayed in the budget, meaning that the developement is more expensive than what M$ had estimated. 2. The dev also mentiones that M$ is inflexible with XBLA, whatever that means. 3. M$ cut the devs royalties in half what they used to be (unless the sales are good enough). 4. Devs apparently can't price their games as they want. All the above, as far as we know, are better in WiiWare.

Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

I wonder if either of those touting WiiWare over XBLA developmed for Microsoft's service -- or were denined doing so by Microsoft.

I don't think it is right to trash these services per se -- for developers or for posters.

It does appear that many of the touted titles for XBLA recently are remakes -- such as RezHD and Super Puzzle Turbo Fighter HD (I prefer to play games in their original form, so I have those for the DC and Saturn respectively). But there are original games as well.

The WiiWare game lineup resembles that.

In my opinion, this is more about money and medling than anything else.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

lol game downloads for the Wii. Great thing they included a hard-disc into the Wii. Oh wait.

They have no chance in hell to get that fly.



Mike, that's the issue. We don't know who made these quotes? Developers that made crap games that got killed on XBLA by better games? Devs that had rejected ideas because there were other comparibles on the network? Devs that had good games with strong sales?

Since they're anonymous, chances are:

1) They did not work on an XBLA title, and don't want called out on it
2) They are currently working on an XBLA title (which makes me think there must be enough reason to continue)
3) They aren't a project manager, or someone higher up, and only sees the negative on a given service, and don't understand the complexities.



1. As we know, some of the XBLA projects haven't stayed in the budget, meaning that the developement is more expensive than what M$ had estimated.
2. The dev also mentiones that M$ is inflexible with XBLA, whatever that means.
3. M$ cut the devs royalties in half what they used to be (unless the sales are good enough).
4. Devs apparently can't price their games as they want.


1. Do we know how they didn't stay in-budget? Last I checked, MS didn't estimate budgets, the developers making the games did. If a game fails certification (as they should), there's usually a reason titles cost more money.

Furthermore, chances are, most of the XBLA developers have never shipped a major title, and don't understand passing certifications and ratings boards, costing more time because they don't......Get it. No title has released on WiiWare, so there's no way to say if development budgets are indeed going to be as-stated. It's all speculative with no actual analysis involved, since again, there are no WiiWare games out, nor post-mortems, nor sales-charts for validity.

2. How is MS inflexible? It could just be that Microsoft doesn't want to certify for production, 5 Tower Defense games like WiiWare/Nintendo would....Most XBLA games have a strong bit of variety - for our benefit.

3. Microsoft DID NOT cut the royalties in half. I can absolutely confirm this via the companies I've worked with due to my XBLA Charts productions - Microsoft reduced the rates for companies that require Microsoft to finish their game - and even then, they reduced the royalty rates from 50% to 35%, not 70% to 35% as you, and others assume....And again, MS now does the work for ratings boards (which equal more sales, as your game comes out in all regions, rather than excluding some), and certification (which as stated, can possibly cause some projects to go overbudget).

4. I'd like to see someone confirm this. Although we can see thar remakes are typically $5, that didn't cause Bliss Island to be priced at $10, or prevent Puzzle Quest to be $15, and Brain Challenge (another DS title) to be $10.



Back from the dead, I'm afraid.