| DevilRising said: I'll settle for it living up to even half it's potential, as a game with a ridiculously massive game world, lush, and full of stuff to explore. That is all I want out of it. I do not want a "cinematic experience", or a "playable movie". I want a huge world that I can play around in and go exploring, which is what Zelda originally was in the beginning. |
Honestly, ridiculously massive lush world can be double-edged sword.
For example in Witcher 3, Vellen is too open, too big and with too much vegetation, so, unless you play with markers for POIs, it quickly turns into combing the map affair. Skellige on the other hand is more geographically constrained, and it's really enjoyable for exploration without any helping options on.
So, instead of massive world, I'm mostly hoping for big world with landscape that is cleverly made for exploration. From little that was shown in gameplay trailer it seems that they understand the pitfalls and that they're on the right track and, if any, that they're taking their cues from some of the WRPGs that have that aspect nailed.









